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Iris X Daliah

2
Posts
A member registered 98 days ago

Recent community posts

(2 edits)

It's better, it does not lag anymore. I'd suggest to reduce the horizontal and vertical hitbox of the dog (especially the vertical one) because that makes save 2 absolutly horrible to play (the 3 spikes has a 2 frames window and the drop has 1 to 2 frames windows depending on the align you take, also the hitbox shifting makes it like you seemignly die at random). Had fun overall, not bad for a 2 hours project honestly. Probably will test your next projects !

Since you did not set triggers to destroy watermelons when they are out of screen and that the respawn is not a total reset of the room, the game starts to be unplayable after a couple minutes at the second save. Also hitboxes are something