In a roundabout way, this game is kind of a horror game. The anticipation of waiting for the baby to cry is so stressful, and then when the baby is crying, it's the most startling jumpscare. Almost like a comedy horror game.
irbradshaw
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This is very reminiscent of when I was in 7th grade and we had a creative writing unit in which we used a Mind Map to create a character. I remember having so much fun coming up with all the different characteristics, so this is really cool to see. I love the music and aesthetic you picked. Perhaps next, you could find a way for the user to download their mid-map when done, to be able to save it.
I really enjoy the slow development of the game. I think working up from no vision to being able to see is really unique and also emphasizes the theme and mood of your game. The mirror effect you included is also really cool. I remember you mentioned wanting to learn how to use it earlier this quarter, so it's awesome you got a chance to.
This is very similar to the game I played earlier about nostalgia. Not necessarily in the exact theming, but in the way you live through life, that may have memories similar to your own. For example, while this game doesn't perfectly replicate a day in my life, it does have choices that I would make or remind me of other days I have had as a college student. Similar to the way Nostalgia made me reminisce on memories of my life in the past.
I think choosing the name Arthur for the protagonist really reminds me of Merlin. Perhaps that was your inspiration, considering Arthur was a knight there, and this game seems to have a sort of fantasy theme going with it. I do enjoy how it's not a simple retelling of Arthur's story, but your own take on a knight who also just happens to be named Arthur.
I like that you have created a horror game for this project. I think it's fun, and with the many different endings you can get, I think it's a great example of a text-based game. One thing I might change is either that background color or the color of the dark blue text. It's kind of difficult to read, and as this is a timed game, those extra seconds I spent caused me to end up in the early ending.
I think making this game now makes sense since it's reminiscing on the past. The player is able to adventure and explore memories that aren't their own, but also perhaps they connect with some of the things they experienced. I know I did when you described rain, I love when it rains nd miss the smell of wet concrete. (One question I have is when you go to help your dog on the bed, it jumps to the answer if you had said stay sleeping, is that a bug or intentional?
I think the pastel colors really add to the comfy scenery of creating smoothies. I think maybe you could add a background to add to the visuals. I think your smoothies being all different colors and ombres are very nice, perhaps your background could instead be a smoothie shop that has the epastel theme of the smoothies we make.
I played the game once through and also got the good ending, but I was intrigued about what else the game had and played again. This time, I got the bad ending. I like how dark the scene is when you get into the interrogation room; it really adds to the creep factor, especially if you get the bad ending.
I like the pixel art you decided to use, but oddly, my favorite one is the memento page. I really like the white screen matched with the melancholy tone of the poems you generate. Usually, you think of white as a happy color, but here I think it works really well as a blank canvas of what a person might experience next. I think my favorite poem I generated was "child in the middle / viewing human suffering / and it never ends"





