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IRBloomfield

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A member registered Sep 08, 2021 · View creator page →

Creator of

Recent community posts

This game is very well made. The double moving platforms and variation in where the zombies appear are very nice touches that bring out the game-play.

A few things to note:
- When the fire balls touch each other or another zombie, they don't disappear. This causes the zombies to slow down to slow down or have the fireballs cancel each other out and not move. I might suggest putting a destroy code in the fireballs themselves when it collides with anything.

- The player seems to flatten a bit when walking on the platforms. There might be something going on with one of the rotations.

Outside of the controls, which is a very minor issue, I really enjoyed playing this game.

Pretty well made. Different variations of zombies adds to the game. I also like the use of the platform. This game has plenty of potential as an endless runner/shooter and I love the direction.

A few notes:
- Controls are a bit unintuitive. I took me a second to figure out how to jump. My suggestion is to swap the keys for Space and S, but this is little more than a personal note. The shooting works well

-Jumping is practically infinite. My suggestion is to have a jump counter. Have it so Space can only be pressed twice before the jump is disabled. Then, when the player hits a surface, the counter resets.

Overall, nice work.

Great game! I liked that the platforms appear and disappear. It gives it a leap-of-faith feel, which adds to the game-play. Your game was smooth and simple. I also noticed the background stood in place. Overall this was very well made.

A few suggestions:
- Have the falling speed of the rabbit be slightly faster. There's a bit of anxiety about whether or not I'll make the jump.
- Have a scoring system for each time the player lands on a platform.

Your game definitely seems nearly done. Can't wait to see the final product!