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IrateWoodpecker

1
Posts
A member registered Jan 12, 2023

Recent community posts

First of all, I love the game. Honestly cried during the ending sequence.

But I'm here about the technical part. I'm a software developer, and I was wondering if you could shrink the game package size without losing quality. The animations are stored as separate images, so I thought compressing these to a video format would be a good start. But it turns out that the videos take only ~1/3 of the space, AND it would require some changes to the scripts.

So, instead, I converted all the images to webp. They look just as good, and take about 3x less space. I've uploaded a repacked 'webp' version here:

https://mega.nz/file/HMkRTSTZ#jCzawiNYYPNadeJvyI_m4qmc0ukZxkP1OuS6gLsYe0k

Only the archive.aar is different.

The only likely downside is that loading times for new scenes (esp. animations) can be slightly longer. The difference was not noticable on my 8-year-old PC, but on Android it could be an issue. Haven't checked.

@Caribdis, I would strongly suggest that you use webp as the image format for Eternum as well. Also, feel free to share this version if you like. On the other hand, if you have any objections, let me know and I will remove my upload.