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iosmio

4
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A member registered Aug 02, 2022

Recent community posts

First of all: Amazing game and love your development cycle. Keep up the great work!


I found a funny Bug: After saving and loading a game, some of the buttons do not seem to work. Build, Place Guard, Research, Next Day don't work anymore. The click registers, animation and sound are played but no action is performed.

Still working are: Relocate Throne room, Expand Dungeon, Clear invasion risk.

Would be great, if someone in the community can verify this behavior in their 0.3 Installation.

Just an update, because I mentioned it in another thread:

DirectX11 seems to work in the character customization and the first minutes of actual gameplay. Thank you to the dev-team to react quickly and always answering questions!

Kalyskah community · Posted in Bug

This looks similar to what I described here: https://itch.io/t/2397633/sunday-blows-out-screen

Just tried again with the provided launcher - Vulkan and DirectX12 looks like that. Try switching to DirectX11, that works for me.

I only played the prologue of the unoptimized build - loved the gameplay, great work!

Now I downloaded the optimized build and have a problem with the Sun (or post processing of the day): It is that strong, that it whites out the whole screen. In the customize menu, there is a slider for "Time of the Day". For values (I assume) are night, the renders look good, but moving Time slightly ahead brightens the screen very quickly and ends in a white out (see pictures).

Playing around with the settings does not change anything. Adjusting the brightness to the minimum value, just changes the screen from white to light gray. This was tested on a laptop with an Intel Iris Xe Graphics (DirectX 12 supported and installed), not a proper graphics card. So it might as well be, that the optimization does not work yet on this chip.

OK

OK - Time is probably night / daybreak
NOK
NOK - Not much time passed