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iOnlyGhost

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A member registered Jul 02, 2025 · View creator page →

Creator of

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I couldn't add anything about the restriction; I think your English is quite good.

You're right, I made the game in about 5 hours. I did all the pixel art and 3D modeling myself, and I couldn't use all of them because I didn't have enough time. It's very unpolished in its current state. I don't have any idea about lag; I don't experience any problems.

The wave system could be transformed into something like tower defense by adding mechanics such as long-range weapons like bows and the ability to pass through walls.

If you add a few more rooms and some more mechanics to the game, it would be a nice prototype project; even in its current state, I think it's good.

A small, simple, and beautiful game; the transitions between astral projections are a nice touch.

It's a nice, successful game, but I couldn't get past level 3.

The chaos is fun but too difficult. The boss needs a glow effect for visibility, and attacks should follow the mouse direction. Other than that, it’s a great game!

I was initially hoping it would be about ghosts, but I finished the project in about 4-5 hours on the last day. Because I did the pixel art and 3D models myself, the software and atmosphere are in such a bad state that it doesn't even come close to what I had in mind. I need to start the next game jam earlier. Thanks for your feedback.

Apart from the lag, I think it's a well-thought-out concept.

You must be kidding, man. This game is a thousand times better than I expected. I think it will rank very high; it's genuinely enjoyable.

I think it's a simple and nice game.

I struggled a bit at first, but I couldn't figure out the logic. After playing around with it, I understood that it's a really good jam game. Great job!

I know there's no hostility. I couldn't fit the idea I wanted into the jam theme, so it ended up being too independent of the jam. You're right about that, too. I wrote the first review of my game myself and mentioned it. I want to apologize to everyone I spammed. I hope everyone plays well in the next mini-jam.

Because my English level is low, I always gave copy‑and‑paste answers, and I realized this mistake. I used AI support for the interface because I started the project on the last day and had very limited time. Still, being able to create a game on my own in about 6 hours without using an engine is something I find successful for a young developer. I couldn’t add music and there are some shortcomings, but I see this process as a learning opportunity. Harsh criticism is normal for me because I want to learn from my mistakes and improve myself. Your comment felt a bit heavy, though I expected more respect for my effort. I may have completely misunderstood you, and if so, I apologize. I was actually ashamed of sending spam messages, and once I realized that, I stopped doing it. Now I try to give real feedback about people’s games in a way that makes them happy, because I want them to feel encouraged.  

I accidentally deleted your comment while trying to reply to it, so I'm replying here.

Selling bananas is a very creative idea. I think you didn't manage your time effectively and forgot about the NPC monkeys who come to buy bananas, so our time in the game is a bit wasted, like we're just staring at the screen. But I still like the concept. You could expand on it and make it a mini-game.

The detail of the character's arms swinging is very funny, I liked it

I really liked the character drawings, good luck

It's a very different idea but I had fun playing it. Good luck!

i love my tire 🏎️

Hi, your game immediately drew me in with its cover image. I think it’s a creative idea that matches the jam theme well. I’d really appreciate it if you could also check out my game and give me some feedback.

oh nice i liked your game because i like basic platformer games

Thank you, we appreciate your feedback. It is very important to me.

You are so right but I only had 4 hours for this jam, thank you for your evaluation