I know there's no hostility. I couldn't fit the idea I wanted into the jam theme, so it ended up being too independent of the jam. You're right about that, too. I wrote the first review of my game myself and mentioned it. I want to apologize to everyone I spammed. I hope everyone plays well in the next mini-jam.
iOnlyGhost
Creator of
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Because my English level is low, I always gave copy‑and‑paste answers, and I realized this mistake. I used AI support for the interface because I started the project on the last day and had very limited time. Still, being able to create a game on my own in about 6 hours without using an engine is something I find successful for a young developer. I couldn’t add music and there are some shortcomings, but I see this process as a learning opportunity. Harsh criticism is normal for me because I want to learn from my mistakes and improve myself. Your comment felt a bit heavy, though I expected more respect for my effort. I may have completely misunderstood you, and if so, I apologize. I was actually ashamed of sending spam messages, and once I realized that, I stopped doing it. Now I try to give real feedback about people’s games in a way that makes them happy, because I want them to feel encouraged.
I accidentally deleted your comment while trying to reply to it, so I'm replying here.
Selling bananas is a very creative idea. I think you didn't manage your time effectively and forgot about the NPC monkeys who come to buy bananas, so our time in the game is a bit wasted, like we're just staring at the screen. But I still like the concept. You could expand on it and make it a mini-game.



