Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

IONIA

25
Posts
1
Followers
A member registered 36 days ago · View creator page →

Creator of

Recent community posts

I didn't get the game to work. Once I landed on the ground, my character was stuck, and I never got to try any upgrades. Fun idea though!

I agree with all the other comments! Thanks for the game :) 

Fun, but not enough SPINS! Also, your username is very fitting!

I love this so much! The first game where I'm actually spinning something physically. It would be fun if there were more than one button to press. I found kind of a nice rhythm to spin the mouse wheel as I clicked the E key, but I wish it were a little more challenging for my left hand. Art and music are great!

Thank you for the lovely review!!! I would love to check out your game too but I'm unfortunately on a Mac at the moment T_T

Peak art, peak music, peak humor. The button order in the more difficult levels was a bit hard to differentiate. 

The art style is sick. Crazy game concept, too. It is a little hard to keep track of which attacks you have bought, which to use, and when to use them within the battle.

Silly little text-based adventure. Unfortunately, I got stuck with the game relaunching itself over and over.

LOL, landing on WINNER made me giggle. Fun, simple little game. Art is adorable.

Fun concept! I noticed I could stir and shoot at the same time, so I cheated a bit, hehe.

Would've been fun to see the end concept! Thanks either way!

(1 edit)

If the player controls felt like controlling Calcium in MEGABONK (or any expressive platformer), and the world was a bit more stylized artistically, this game could actually be a real big hit! I LOVED that I was rotating around a globe. Such a cool concept. 

"Getting Over It" kind of game, incredibly hard and feels incredibly punishing if that's your thing. I absolutely LOVE the theme and the story. I wish I had the patience to finish it.

Two games in one! Keeping track of fans and elevator game. 
Keeping track of the fans was really fun, I love the alarm sound too - it adds a lot of stress. The elevator game was a little messy. It was hard to see where they wanted to go. Also, different people jumped on the elevator at the same time, but then jumped off on the wrong floor.

There's no game available!

Wow! This is probably the game I've enjoyed most so far this jam. I have no idea why the world is on fire, I have no idea why there are angels in the sky like Neon Genesis Evangelion, I have no idea what any of this has to do with spinning, but WOW is sucking aliens up and spitting them out fun. Thanks for the game! 

The capsule art for this game is very nice! The game is pretty fun, but I feel like I'm slowly nudging to win rather than spinning. Music is cute, and so are the ducks. Very fitting!

Thank you!

Where did you get stuck? I wrote in the description that you steer with WASD! The game is a little challenging, though~ 

Spin to win, right? Haha. Thank you for the nice comment ♥

This game was serious, not in a funny way, but in an actual way. 

Idea is good, execution is good too.  A complete game with a clear vision. Good stuff. 

Very chill game! Visuals are simplistic in the best way possible. It's a very fun and creative concept to try and gamble a conversation, but I'm not really sure if what I said had any impact on the reaction I got(?) Was my goal to make currency, or to say the right things, or to balance both? 

The typing was really fun! I liked how the words got longer and harder to type.  The menu and the stat upgrades could be written out in a way to make it easier to grasp. "33% faster spinning speed" would be more intuitive than "spinning speed 0.41>>0.53".  Visuals felt suitable and were well-made!

Love the visuals. The music stopped at some point, and the platforming was quite punishing, which made it difficult to finish the game. 

(1 edit)

Fun idea with a circular rhythm game! It is probably more intuitive on a controller.  Gets a bit repetitive.  Visuals feel very smooth!