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Inyako

12
Posts
A member registered 4 days ago · View creator page →

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Nice little incremental game, I enjoyed maxing every upgrade ! The progression curve fits the jam format pretty well. Past the last 40k points, I basically just clicked in the middle of the screen repeatedly when lightning strikes could have done it for me. I would have loved a little more automation satisfaction for the ending.

The theme is a suggestion for ideas. Only a relation with the limitation is mandatory :)

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So, Writer, did it really feel like hell ? Do you force yourself through this only for feeling rewarded when it's appreciated by players ? Well, I liked the mise en abyme. I hope you'll be fine !

I was so busy trying to master the virtual flipping that I forgot to flip my pan irl... But hey ! I made a 3k points flip !

Very nice and consistent work. I loved the pixel art and music. 

Thank you ! Dude, come on... What graphics !?  xD I checked your page and your games are gorgeous. I love Planet Fighters art !

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Thank you for your feedback and support ! There are only 2 upgrades for now. I wish I could add more but I was learning at the same time and I had to reduce my scope in order to deliver on time for the jam. I definitely hope I will have more time in the future to keep working on this prototype !

Nice start ! I was well started with 2 fire rate bonuses, ready to kill waves of enemies until the end. At the 2nd wave, I killed one looking like a ghost and I got the WIN screen. I restarted, played until wave 2 again and I got the WIN screen while shooting. Looks like a bug

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Great concept, great message. The lack of solutions puts the gameplay behind but that's obviously a choice to serve the message. That's a pure awareness campaign that feels like fatality. An updated version could integrate a gameplay around solutions so it actually becomes optimistic.

Good job on completing your first jam ! Not really my type of game but the flame art is mesmerizing and the idea is interesting. That's a good memory and color identification training.

Play it fullscreen guys

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First, good job for participating in this jam ! Second, your game here, has a decent mastery curve and it's fun but playing it in a small browser frame makes it too hard. Fortunately, I noticed the Unity fullscreen button and then I really enjoyed it. Maybe you should consider adding this advice to your game description so it has more chance to really shine.