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The Power of Pride Bundle 2026 — $10 PWYC Edition
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A member registered Nov 25, 2015 · View creator page →

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I'm reminded of a thing I read somewhere regarding that storytime Youtuber trend from a few years back, where a lot of them found themselves pressured to reveal more and more about their personal lives to keep the content flowing; using vulnerability not as a tool for achieving authenticity, but as a window into what probably didn't need to be said. Ultimately a lot of them either stopped or moved on to making other types of videos.

Definitely a bit harder threading the needle with, say, plurality. There's a point where introspection becomes rumination, where you're just spinning your wheels and getting nowhere. A point where you just need to accept what is and live your life. But at the same time, it's suffocating having all this stuff you want to say about yourselves, and not having a space to say it. I think a happy medium is sharing the personal art with trusted friends, people who understand where you're coming from. Scratches the itch for people I know, at least.

Anywho, good piece here.

This is cute! I love the premise and the worldbuilding and the art style, and I hope to be able to play it to completion in the future. (As of right now it's extremely buggy; as an example, I can't leave the area with the library because trying to talk to the train conductor locks up the action bar.)

Also, some suggestions:
- It'd be nice if I could install this game via the itch.io launcher
- Maybe keep the cursor locked to a grid? I keep overshooting... I imagine it could also simplify the pathfinding some? The game seems to struggle with that.
- Maybe have a way of signifying if "talk" or "look" will do something with a specific object Malta is near, or just the room / her thoughts.

This was cute! Fun precision platformer with a lot of potential if you were to ever expand on it. Also lol at the ending.

I couldn't get the controls to work with my SNES USB controller, though. Keyboard worked fine, at least. Also the button to fast forward the credits is broken.

This was a good read. Your words really conveyed some really thoughtful emotions, the anxieties crossed with the reassurances. I hope you're doing better these days, btw.

This really hits different after being holed up inside this whole pandemic. It was a good game. Good characters, good story. Just, good. Thanks.

(1 edit)

When selecting a replacement word in the right click spell check interface when in Vim mode, it deletes and inserts everything up to the cursor, but not after it.

This is using deepdwn version 0.17.0 on Windows 10 (x64)

Here's a screenshot of what I mean.



This is a genuinely amazing game. The art is absolutely gorgeous across the entire game, from the overworld to the dialog screens. I also can't help but adore the messages that each of the characters tries to teach you, and how memorable everyone is, and how much I cared for them by the end of the game. (Especially the Seeker, he was my favorite and seeing what he went through just made me feel bad for him.) The sidequests really helped with that, although I missed the one with the ring the first time around which was annoying. But otherwise I love everything about this.

Also, can you also upload the Game Boy ROM so that I or someone else could play this outside of the browser? Thanks.

Enemies and puzzles!


Having fun with TIC-80 and the Commodore VIC-20 palette.


Fixed the spacebar and backspace and other keys causing the page to move.