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InvinQueste

15
Posts
A member registered Jun 30, 2025

Creator of

Recent community posts

Very cute, chill, fun game with extremely refined artwork and presentation. I like how much of a double-edged sword the conveyor belt slowing buff can be - allowing the robots to catch up with the bags easier but also making the bags clogged up easily when they come very fast later on. It also felt like the least consequential buff when you max out upgrades as the other buffs stay always but the conveyor speed just keeps increasing. 

Nice short fun time, and it's cool to not have to go back to the start for each step. This also makes a rush to solve the bomb portion with how little time there is for that one, which adds excitement. Just who did this DJ piss off though?

Pretty good, the tossing and turning in sleep was rather funny

Thank you! We are definitely planning to refine and expand the game further post-jam. We hope you can check it out again then!

Thanks for playing, we're glad you enjoyed it! Thanks for the bug report and we will be working on fixing that among other bugs post-jam. As for the art, Saba and Whirl did a great job and exceeded all our expectations!

Definitely the best game I have seen in this jam so far. Cute, clear concept, helpful tutorial and great puzzles. Absolute banger of a game!

Very cool roguelike concept! The combination of different buffs in a way to maximize your output is very fun, especially adjusting the code lines in different ways for different strategies. Very well done!

Really fun, cute and well-presented game with a fun interpretation of the theme! The vibe and art are great. Would have liked to see some more challenging levels.

Really fun concept, though it does get a little frustrating to try to clear at the end. Like others suggested, an overlay-able display of multiple levels together might really help

Thanks for the kind comment! We will definitely be refining and expanding the game post-jam and we hope you can give us the time to check it out again then!

Thank you! We will definitely be refining and expanding the game post-jam and we hope to meet your expectations. The artists also did insanely good for the short time we had and we really appreciate them too.

Thank you! We're glad you liked it, we all had a great experience making it! Please feel free to check out again after we make the release a bit more stable post-jam.

Thank you! The artists Saba and Whirl really knocked it out of the park!

Nice short time. Please note that in the third loop the closed doors do not actually block you like they are supposed to and players can just move past them (though for the spirit of the game, did solve as intended). 

Environment set is REALLY good with progression of each background item and overall eeriness and actual continuously running clock. Excited to see what other ideas can be implemented in this format in more loops.

Really fun! The basic gameplay loop is quite intuitive and smooth. Ran into some lag issues on full-screen and a bug where the second game onwards the boss stops attacking and becomes invincible, but who doesn't have bugs in a jam game really