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Simon Graversen

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A member registered Jan 09, 2019 · View creator page →

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Yeah, the difficulty curve in this game definitely needs a reassessment. Level 3 in particular stands out poorly for introducing three mechanics, all of which are required to beat it, instead of giving them one by one.

I can also see how some elements were difficult to tell apart from their anti-matter counterparts (especially mercury).

I'm glad you still enjoyed the mechanics once you did learn them, I'll keep your (along with others' verbal) feedback in mind if I end up revisiting the game.