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intriguedloki

75
Posts
A member registered 38 days ago · View creator page →

Creator of

Recent community posts

Thank you!! I’m glad Mav finally got to put that typing speed to good use 😂 Really happy to hear the tension came through too, especially with the simple ASCII style!

I had fun playing this one, I liked how your remaining time acts as both your health and ammo, so every shot feels risky. There were many +30s power ups scattered efficiently, some right when i needed it. Very nice use of the theme. Great work overall! :)

Really enjoyed this one! Felt very polished and definitely gave me Papers, Please vibes, but with more focus on testing your moral compass. Being able to actually choose without receiving an auto game over felt right. The writing, art, and atmosphere were really well done! Great work! :)

Loved the art style, very trippy feeling and nice on the eyes. I had alot of fun just vibing out and trying to kill the enemies. Very on theme with the countdown. Great concept. Would love to see the full release. :)

Short and Sweet. Loved the rat themed story. It was very cute and polished. I liked how it had a full story and ending sequence. Great work overall! :) 

Really interesting concept. I had a lot of fun playing this one, it was like a platformer with a nice twist. Overall, I would love to see more levels in the future. Great work! :)

Movement felt very smooth. Took me a minute to understand how to control my character properly, but once I understood, the game sort of clicked to me and I was able to really enjoy it. Overall, i really enjoyed it. Would love to see the full release version. Great work! :)

Really creative. It was tough for me to get a grasp of what to do on my first playthrough, 2nd time around was a bit better. I liked the art style and the sound track too. Overall good game. my brain hurts

Very fun and bomberman inspired type of game. I liked the incremental type of progress and the whole upgrade tree system. Would love to see the complete version with more balancing so we could go further into the depths without having to cheese the grind. Great work overall!

Very creepy game. interesting take on the countdown theme. kind of shocking to know that there's that many seconds left lol. Overall very eye opening. Good work!

Awesome game, i loved the art style and the music, took me a minute to get the hang of it, but once i did it felt really fun to play. Would love to see more. Great Work!

Really fun horror game,  the monster was scary and the audio cues really helped to pull it all together. took me a minute to find all of the clues, but i saw it through to the end. Very enjoyable. Great work!

Very  interesting concept. took me a minute to realize the countdown. sometimes i would be counting in my head way too quickly. I liked how there were items in the game to mix-up every run . Overall very interesting idea. Good work!

I loved this game, it was really fun to play and well polished, the music fits in very well with the combat. overall really impressed with this one. Great work!

Fun concept. I ran into a few bugs in the main menu while in browser mode, and there were a few invisible walls. I also could not really find the end goal, maybe some visible checkpoints or guiding arrows could help the player to understand where to go. Overall i had fun trying it out.

Interesting concept, though I was still pretty confused even after the tutorial. It seems like there’s a good idea here once the mechanics click. very cool idea :)

Thank you! I’m glad the typing pressure still felt challenging even as a fast typer, and I’m really happy the ASCII style and overall polish stood out.

That fullscreen issue is a really good catch too. I hadn’t considered how Esc would conflict with the browser, so adding another key to exit terminals in the web version makes a lot of sense. Thanks for pointing that out!

Thank you! I’m glad you liked the art, sound, and the terminal history feature. Also, thanks for mentioning the confusion at the beginning. I’ve heard similar feedback, so I’m definitely going to look at making the first command easier to notice.

Thank you! Turning a little emoticon into something genuinely stressful was exactly what I was going for haha. I’m glad the typing pressure made the chase even scarier!

Thank you! I’m glad the game kept your attention and gave your typing skills a proper workout haha. It’s also great to hear that the sound design stood out!

Thank you so much! I’m really glad you noticed all the polish, difficulty options, and ranking system. The theme connection is definitely a looser one, so I appreciate you giving it a chance and feeling that it still worked overall! :D

Thank you! I’m glad you liked the ASCII style and had fun once everything clicked. I definitely hear you on the play guide being a lot to take in at once, especially with mechanics like sealing doors being easy to miss. I appreciate the feedback!

Thank you! I’m glad you liked the ASCII style. It’s definitely meant to get pretty intense, so I appreciate you sticking with it!

Simple little platformer with some fun NPC interactions. There wasn’t much danger or challenge, but it was still pleasant to explore. One issue I noticed was that walking off the right side of the first level made my character disappear into the void. Good work overall!

Thank you! I’m glad you enjoyed the ASCII artwork and got a few jumpscares from the rogue AL13N haha. I also really appreciate you trying the downloadable version after running into issues with the web build!

Simple but clear concept. Making words to extend the timer works well, though submitting nothing still clears a day, which makes it feel like there’s no real fail state.

Decent little word game. Clicking the letters worked well enough, though using the spacebar to submit felt a little unintuitive. It reminded me of those mobile games where you form words from a set of given letters.

Cool little entry! I enjoyed it for what it was, even though I’m pretty horrible at it. 

Fun and creative concept! Some rounds felt like a keyboard version of Twister with how many keys I had to hold at once.

Fun game! A quick way to clear everything you’ve typed would be helpful, since I kept making typos and had to delete each letter individually. Some words also had a T-shaped effect attached to them that made it look like they started with a T.

Simple typing game with a clear idea. Some audio and more gameplay variety would help keep it engaging, but it works as a straightforward take on the theme.

I loved the art, environment, and atmosphere. A lot of it felt  polished, and the way it used the theme was really creative. The gameplay was a little confusing and buggy, though, I kept dying and never fully understood what to do with the body parts. Still, the main idea came through and it was a very memorable entry.

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Glad the easier mode made it more approachable! I appreciate the notes on Standard and the guide too, I’ll keep that in mind for future improvements.

Thank you! I definitely hear you on there being too much information upfront, so I’m glad it clicked once you reached the terminals. Also, the comparison to The Very Organized Thief is such a compliment—the footsteps stressing you out while typing was exactly what I was going for haha.

Thank you! I’m glad it clicked and that you enjoyed it once you got the hang of the mechanics. Typing game fans are definitely the target audience :)

Really cool style, and the fast-paced gameplay was a lot of fun!

Cute game with fun puzzles. It gets a lot more stressful when the portal is hidden behind the boxes.

The Deltarune references got me immediately. Great sprite art, and I liked how defeating enemies adds time and encourages aggressive play, though it took me a while to notice that mechanic. Great overall!

Cool and original concept! I didn’t run into any noticeable issues, and it was very solid overall.

Fun and interesting concept! It could use a bit more polish, but it was good overall.