I really like this game.
I would like to give some ideas that I would like to see in the game.
I would like to see more CG's of Cecily in terms of the decisions we make with her.
Option A: If we help Milo, it would be okay if Lona feels so much guilt that after a few days she could go on a rescue mission (or not go on a rescue mission). If she does, she would get her out of prison and, despite that, Cecily would not forgive her, swearing revenge. From there a series of tragic events could happen, such as randomly bumping into Cecily in areas of the map and her trying to kill you (be much stronger). Or a tragic and cruel event, like one day Lona, after sleeping, wakes up and has a bag with the head of a friend (Boss Mama, Cocona...), that would make the player and Lona take the duel personally. with her. If she defeats you, she would kill you. If you defeat her, we could unlock a new CG of her where she falls to the ground and some guys are about to abuse her, and there Lona would simply leave and start the CG, ending Cecily as her slave.
* If we don't escape from the prison in time, she would catch us and we would be sentenced to 15 days in prison. Upon leaving we would meet Cecily in the first location we visit and they will have that dialogue mentioned above.
*This would obviously definitely take Cecily away from us.
*She could be found in the Noer bandit shelter, inside a cell waiting to be sold.
Option B: If we do not betray her, we could continue with the story normally and at a certain point we could get a mission similar to the first one that Gray Rat offers us, saying that someone kidnapped Cecily. This could be Milo himself. I would start a rescue mission, where we would go with Gray Rat to a specific area where Milo's henchmen have Cecily, but to get there, we would have to pass some areas like Solid Snake (stealthy) or like Rambo (kill everything that moves). Upon arriving we would access an area where 3 of Milo's henchmen have Cecily behind a door, and there a dialogue sequence would be activated (as in the first CG) where if we were "accidentally" distracted a CG of the henchmen with Cecily would be unlocked. When we rescue Cecily, we will return to the bar. Soon, an invitation would arrive from Milo to go see him. When we go, he will tell us that he offers us one last chance, offering 10 gold coins in exchange for tricking Cecily and Gray Rat, telling them that there is a caravan transporting slaves in a distant area of the map. If you accept, you should mention that to Cecily and tell them that you are busy and cannot accompany them, they would go alone.
If you don't accept, Milo would be disappointed, saying that he expected much more from you. Next, he would punish you, paying off the Noer guard, from then on, you would not be able to meet a Noer guard again because they would try to kill you or sell you. But for your good deed, Cecily would reward you with "Cecily's Armor", a unique item for this quest.
*If you accept the 10 gold coins, Milo will tell you a location where you must send Cecily and Gray Rat to do a "rescue", when doing so you must tell them that you will catch up with them later. They will leave and will not appear in the game again.
*You could avoid always running away from the guards if we kill Milo, this will lower our morality to 0 and we must progress from there. It would also limit us and prevent us from doing more missions that involve him in the future.
*A "good" ending could be achieved if we accept the 10 coins and accompany Gray Rat and Cecily to the assigned location. By doing so, we will see how they fall into a trap, being surrounded and taken to a camp, we could rescue them and kill Milo who would be present. We would avoid being chased by the guard but we would lose Milo and we wouldn't be able to get Cecily's armor.
**Cecily's armor gives you:
-10 sexy
-5 speed
+15 HP.
In addition to the possibility of not being infected by parasites.
Those would be my ideas for Cecily, I think they are balanced so as not to be something necessarily good or bad. I have more ideas of the style, such as a "Special Bandit" but that's for later.
*Sorry for my bad English haha.