I believe that’s a record! Congrats!
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Yeah, if I decided to take more time on the project / prototype, I’d probably manually do every collider on the walls instead of relying on auto-generated ones.
I view this as a bit of a prototype / concept for maybe a 3D version of it.
Thanks for the feedback and the video!
I dunno. This feels like it was written in a weekend by a man in a wizard hat.
It’s fun. I enjoyed the tutorial. Figuring out how to kill enemies still threw me off initially without having a starting special ability, but I enjoyed it.
I know you spent decent time on the music, but it might have been better off on more enemies or powers with only low-level ambient noise for background.
Enjoyed watching and playing!
I love your SciFi Tileset assets and their styles. I picked up the bundle happily a day or two ago and noted in the license that they can be included in Closed Source works.
I'm working on a small app to go with a talk I'm giving called "Modelling a Starship in F#", focusing on teaching a functional programming language (F#) to developers using a fun space backdrop and theme to help sell the concept. The actual modeling aspect centers around oxygen, power, CO2, heat, water, etc.
I'd love to use your tiles in that talk, but I also want to offer my code openly to anyone wanting to play with it after the talk.
Are you opposed to me providing a subset of those tiles and a clear branding indicating that these assets are from you and are not for re-use (along with a link to your information)?
Thanks. I agree. Speed is a concern. Long-term, this is going to be in Unity and won't have the client / server delays it currently has now. This is a sort of "migratory phase" where I move the logic out of TypeScript and into C#.
Working on some new special effects to make damage and actions a bit more visible. I should post a new build with those in it tonight or tomorrow, and will move on to funner things. Speed probably won't improve much in the next few weeks, but could get a bit better in a month or so if I decide to focus on it again.