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insertapp

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A member registered May 07, 2020

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A really cool idea that could definitely benefit from better controls. Overall though I had a great time with it, good job!

That is absolutely the title of all time. Quite a fun game but a bit frustrating.

What a unique concept, I love the realistic cozy art style, it provides a nice atmosphere. Wasn't quite sure how to win but a great experimental entry.

A great concept for a tower defense, would love to see it expanded on in the future. Could also use a better explanation of what to do but otherwise a great entry especially for a solo dev!

What a nice twist of the countdown mechanic and I love the art style. If anything the buttons on the UI could be a bit bigger as they were hard to see on my monitor but otherwise awesome game!

This is such a awesome idea, it's straight to the point and simple to pick up, the perfect blend for a game jam.

Unfortunately it happens everywhere and I didn't notice before submisson lol. Glad you enjoyed the game! 

I really liked the achievement theme, reminds me of video games with too many achievements lol, but genuinely such a great concept. I'm also curious, was "The Dield of Pink and Gold" intentional?

Hey this is really amazing especially the art and the tie in of minigames. I especially like that the minigames fit the number they are supposed to represent. I did find the game a bit difficult personally however but once I got the hang of it, it was fun!

What a neat original idea with some pretty nice art! I think it's a bit confusing to pick up at first even with the tutorial but once I got it, it was quite fun!

"I declare a worm war" that's good never heard it before! Neat concept and a multiplayer game which is for sure rare in a jam like this.

Awesome idea, the music is amazing. It did seem to crash when I poorly gamed myself into the spikes though. Otherwise fantastic.

What a novel concept for the countdown theme. The puzzles are at an excellent difficulty with perfect scaling. Only issue IMO is the intensity of the CRT shader but that's very monitor dependent. Excellent game!

This game is so good, I love dragging the enemies into the spikes and such. A good satisfying experience especially with the added rouge-like elements. The art is also super cute!

This is such a cool and fun idea, the font choice could certainly use some work though. But this feels like something I would play on a GBA for sure!

What a cool concept, I love the rush to twist all the gears and escape, very pizza tower esc. I would say the game might benefit from the controls in the description since that took me the largest amount of time to understand, and maybe a gamma setting or just a general brightening of the pre-escape scene as it was a bit difficult to see on my monitor. Overall though a very nice entry, great work!

Oh my thank you so much! Since publication we've been discussing the bone situation, it's good to note that if you fail a day you keep any upgrades you purchased during that day. But genuinely I'm so glad you enjoyed it! 

Thank you!! That's really interesting about the audio, we didn't run into that during testing. Would you mind sharing your computer specs would love to look into that after the jam! 

Oh good point. Admittedly I didn't think about that...

Noted! This is our first jam so thanks for the tip! 

Thanks for the feedback, it's funny you mention this since we spent a good amount of time working on the hitboxes, they are actually smaller than the sprite but it may be hard to feel sometimes... 

Fun with many interesting ways to restart the loop. Found the puzzle aspect quite confusing however.

Awesome game definitely captured how a dog will behave when they have the zoomies (ask me how I know ;) ). And the audio captures the insane nature of the game perfectly.

Found it very confusing at the start, seemed like I just randomly got a game over? But I can see the foundations of a nice puzzle game and massive props for using your own engine!

Found it very confusing at the start but definitely got way into it by the end. A nice game with great integration of the theme.

Neat sliding puzzle(?)/otherwise puzzle gameplay, felt a bit hard to control but otherwise a great first game.

Great concept, feels a lot like a maze mixed with optimization game play, very well done!

What a unique idea. My one critique would be the controls but other than that it's a fun time!

Such an addicting and fun game to play! A great puzzle rougelite that I couldn't stop playing.

Such a cool take, loved the hand drawn aesthetic and the integration with the music, amazing!

Such an interesting take on the loop theme, highly enjoyed trying to find "who dun it".

The art and sound are so cool! Also greatly enjoyed the card playing mechanics, though they took me some time to properly figure out.

Neat game with solid room to go, an amazing idea for such a short time frame! Could see myself really playing this if more puzzles are added.

Awesome game! Very reminiscent of warioware, perfect amount of challenge.

Interesting game, found the physics to be strange, seems like you can just instantly win by continuously dragging in a direction? Overall, a great physics based challenge!

Awesome idea for a puzzle game, can see this going places!

Slightly confusing but very enjoyable nonetheless, nice work!