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insens

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A member registered Sep 14, 2017 · View creator page →

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There is a Slimette? Dang! I thought I was through playing this one.

Me too at first! A lot of dying goin on at lvl two, not much else until I kinda cracked the code. ;)

This is one of those games thats kinda annoying at first, but only deepens and gets more interesting with each replay, as you figure out the true power of the powerups and plot out ever better strategies. I’ve beaten it twice now. And gonna keep trying.

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On here, right now, Lemonhunter and Unknown Grounds are two short games with a certain depth that I can’t seem to quite put down until I’ve explored them completely.  Markus ‘Notch’ Persson’s 2011 game Minicraft also kept me pottering about for quite a while although Ill admit I skipped on the final boss. Got more out of the crafts elements of the game, not unlike kanedakun below.

But you’d be amiss if you didnt also adress game addiction on here. On a break now from my major time eater, Growtopia, and found the brevity of itchio gaming the right remedy to scratch that particular itch.

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Well executed, both frustrating and addictive. It would do well with some more lvls plus a save function, cuz aweh! I keep losing my preciouzzz double jump feather that I worked so hard for! Or what do you say Blizzz?

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WALKTHROUGH

Spoiler alert. If you wanna find out for yourself how this game works, stop reading now!

Since I’ve played through, and beat the game a few times, here’s some observations:

Unless you reboot the game you will keep all in your inventory except what you have scrapped, or are wielding when you die. So, if you can tell you are going to lose a round, try switching to cheaper gear.

When you pass the teleporter to the next level, the weaponry you’re wielding becomes your defaults, so bring out the good stuff here. 

The color effect  on  weaponry and potions is random so test them in less harmful situations first. They remain the same in the next rounds even if you die, and until you reboot the game. The effects I have identified are:

HEALING

DAMAGE

EXPLOSIVE

POISON

CURE POISON

They will distribute roundabout like so: Explosives are great as thrown potions, not so much in melee combat on a sword or shield, as you will take damage as well, and they are a very bad idea to drink.

A potion that damages you will heal your enemy. Likewise if it poisons you, it will cure a poisoned enemy.

ENEMIES from weakest to strongest

Pink  cyclop

Red spider

Orange bat

Green frog

Blue skull

White giant — can poison you randomly

TACTICS

Do not take on every enemy, retreat if necessary, and take another route. Enemies are not really aggressive — although they do seem to circle in on you and protect loot — so it is often possible to go through the room and bypass them completely. But they drop weaponry and potions so kill them if possible. Higher enemies drop better gear so conserve your energy for those.

If health is low and you have no healing potions, heal yourself with a sword on lower enemies til health is back up. Healing on high lvl enemies does not work as well, (though I suspect a higher lvled weapon migh be better).

These are just some preliminary observations, there is still stuff Ithat needs to be uncovered — like what imbuing potions does for instance — but I’d need to crunch more numbers to do so, and … well you know, I’ll prolly not get round to that. Hehe. 

However if you, like I did to begin with, think this game can not be beat, there are strategies that will get it done. Hope this helps, and happy gaming!

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PS: Game dev. do correct me if I’m wrong, or feel free to remove this comment if you dont wanna reveal the inner workings. :)