Try to click on the game frame. If it doesn't work download the executable
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The font package have been updated with a TTF file. Making a sprite-sheet is specific to the projet you'll work on and the characters you'll need. Theres is lot of tools available online. That's all I can do.
Hello there. That's an issue that can sometimes happen with pixel fonts and that can be fixed with proper settings. Font aren't made with actual pixel, but with vector, interpreted as pixel with the right scale.
For exemple, in photoshop the 1:1 scale correspond to 17pt, without anti-aliasing or the font will look blurry. Check if the kerning is set to Metric and the tracking to 0 or the spacings won't looks right.
If you want to use the font at different scales always pick a multiple of the base size. At X2 it should technically be 33 but depending of the software it might look better at 32 or 34. In my case it looks perfectly fine at 17, 33 and 50 pt in photoshop with the previous settings.
Using pixel fonts in a game engine can be tricky. Some game dev prefer to use sprites as they're already perfectly sized. My trick with GameMakerStudio is to set the font at the double of it size and render it at the half.
I hope it will help you acquire a better result with the font.
The gameplay is inspired by Zelda and other dungeons games where you have to get power-ups and items to access certain area. I suggest you to keep looking around the dungeon. Try to reach the leader above the room. Good luck
You both did an incredible work. It's even more impressive when you know the technical limitations of PICO-8. The feel is really close to the the original. Oh boy I'll be spending time on this one. Instant classic
Hi Atrax, thanks for replying. The point is it's not obvious you made if for testing. Almost everything is the same, even the video trailer with the gothic font. Take my seat, I came across something really similar to my work without even a mention of the original, for me it's more of a rip off than anything, Someone I doesn't know and didn't asked for anything who hope to gain visibility and notoriety with something he didn't make (plagiarism). Alright everyone have to learn, and level design is long and time consuming, but that's doesn't allow to do what you want. Hopefully like you said it's not a commercial project, but you still can get donations for it (the only public game of your account).
Here what I propose you : made it bloody obvious it's not an original work. Explain what you told me, that you wanted to try a platform engine and based you work on GET OUT. That you don't own any copyright for this except for the engine. Also I would like you to disable the payment.
I don't want to bother you and hope you understand my point of view, Internet is a wonderful place, full of tallent, amazing people and contents, but it's doesn't mean we can do whatever we want. You have a platformer engine, now make a platformer with original sprites and concept and I'm sure you'll have more succes than being annoyed by a stranger with a broken english.
Imitation is the sincerest form of flattery. Well, can't say it totally make me happy. I'm the maker of the original game you copy but I think you already know that. Just have a question: why did you do that? It seems you have enough skill to make a game on your own but you don't seem aware that you can't use someone else work and pretend it's your, I mean you know it's illegal right? I'll have to do something about that but first I would like to discus with you
Not a bad idead. Tbh I didn't thought people would died this many times. See it a consequence of dying too many times. Plus at the end you have score penalties for each of your deaths so there's consequences