Thanks for the feedback! The battles can be easy if you get good options early and make good choices later. I didn't put in any rubberbanding to balance that, I'm not a fan of it... I think the other suggestion about making a map with zones could work instead. If it gets too easy skip ahead a few, too hard and you can hang back. Bleed happens every tick which is about twice as fast as the hits. Thorns work great against fast opponents because every time they hit, they take damage too.
Really appreciate you taking time to comment!
