Thank you so much for playing and reviewing! We definitely have plans to extend gameplay so the quality extends there as well!
inkyen
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I love the parallax, the music, the art, the vibes. Ya'll did a great job in making such a complete feeling game in the short amount of time of the game jam! The instructions were easy to follow and it was challenging even when I got a hang of it. This would be a fun mobile game if you ever felt like going into that region as well. Overall a fun entry and keep going (from a fellow husband wife team)!
I love the parallax, the music, the art, the vibes. Ya'll did a great job in making such a complete feeling game in the short amount of time of the game jam! The instructions were easy to follow and it was challenging even when I got a hang of it. This would be a fun mobile game if you ever felt like going into that region as well. Overall a fun entry and keep going (from a fellow husband wife team)!
Great entry. Love the music, art, and sfx! They really lock in the atmosphere of a space exploration game. I enjoyed the battle and wish I realized sooner the idling will let them heal but it's my fault for missing the info in the how to play. Collecting the resources was cool but I only did one planet with the time I had available I was left feeling like it needed some type of stakes in order for it not to feel like chore. Maybe avoiding enemies or a puzzle? I loved navigating the map I mean your just really nailed down the experience and aesthetic. It really felt like I was a ship commander. Great jam entry! You did so much and did it very very well.
Great entry. Love the music, art, and sfx! They really lock in the atmosphere of a space exploration game. I enjoyed the battle and wish I realized sooner the idling will let them heal but it's my fault for missing the info in the how to play. Collecting the resources was cool but I only did one planet with the time I had available I was left feeling like it needed some type of stakes in order for it not to feel like chore. Maybe avoiding enemies or a puzzle? I loved navigating the map I mean your just really nailed down the experience and aesthetic. It really felt like I was a ship commander. Great jam entry! You did so much and did it very very well.
I love the way ya'll interpreted the theme for this game jam. It made me chuckle. Pretty straightfoward gameplay once you get a hang of the prompts and I love how she just breaks that meter and keep going. The art and music are a good fit and honestly though it's short I had fun. Definitely has potential on be lengthened if you want with levels that have harder to interpret prompts and levels. Overall great entry for the jam! Keep doing the cool stuff
I love the way ya'll interpreted the theme for this game jam. It made me chuckle. Pretty straightfoward gameplay once you get a hang of the prompts and I love how she just breaks that meter and keep going. The art and music are a good fit and honestly though it's short I had fun. Definitely has potential on be lengthened if you want with levels that have harder to interpret prompts and levels. Overall great entry for the jam! Keep doing the cool stuff
Good work on creating the controls and tutorial. Though at the end of the tutorial I thought it'd take me to the next room or end but instead I fell into an endless void. Lol. A prompt to return to the menu would fix that up real quick. The game was very short but good work on the art work and music. Not being able to control the direction of attack as well as lack of visible feedback when the attack mode is on made things a little difficult. Otherwise good job on what you have created for the jam!
This game is so grooovy and I enjoyed every part of it. The music with the little dancing wizard is an unstoppable combo. Very straight forward and easy to understand gameplay. It was fun and challenging. Definitely would be a great game for friends to compete high scores and an endless mode to compare scores? Different rooms, constraints and challenges could make it even longer for a full release on here or steam. I love being a hardworking magic staff so thank you for such a great entry!
This game is so grooovy and I enjoyed every part of it. The music with the little dancing wizard is an unstoppable combo. Very straight forward and easy to understand gameplay. It was fun and challenging. Definitely would be a great game for friends to compete high scores and an endless mode to compare scores? Different rooms, constraints and challenges could make it even longer for a full release on here or steam. I love being a hardworking magic staff so thank you for such a great entry!
Lil Guys THE GAAAME. This game is so cute. The pixel art, music, and sfx are done so well. I love when you touch them and some of them say undoubtably and other phrases. The tutorial was pretty straightforward which I appreciated and felt no confusion in what was instructed. Font was a little hard to read. I would suggest a toggle to switch from stylized to something with less glow? Overall great jam entry and ty for letting me push the lil guys around on the start screen.
Lil Guys THE GAAAME. This game is so cute. The pixel art, music, and sfx are done so well. I love when you touch them and some of them say undoubtably and other phrases. The tutorial was pretty straightforward which I appreciated and felt no confusion in what was instructed. Font was a little hard to read. I would suggest a toggle to switch from stylized to something with less glow? Overall great jam entry and ty for letting me push the lil guys around on the start screen.
The game was super cute and the writing is super super cute as well. Enjoyed the matching gameplay. Somehow I managed not to nestwreck but I definitely accidently broke some hearts. Lol. It'd be super cool to see this as a more long form game in the future with different obstacles , arrow types, etc. Great game jam entry!
The game was super cute and the writing is super super cute as well. Enjoyed the matching gameplay. Somehow I managed not to nestwreck but I definitely accidently broke some hearts. Lol. It'd be super cool to see this as a more long form game in the future with different obstacles , arrow types, etc. Great game jam entry!
Great job on this solo jam entry! This jam has me really loving autobattlers now and yours is definitely on my list. The music was calm and well done. The dialogue was nice and silly while I felt that the tutorial made everything easy to understand. No major criticisms on my part but it maybe being able to switch fighters during the nights? I do wonder if there can be visual feedback on how the characters are buffing/healing/supporting each other? Otherwise great work!
Great job on this solo jam entry! This jam has me really loving autobattlers now and yours is definitely on my list. The music was calm and well done. The dialogue was nice and silly while I felt that the tutorial made everything easy to understand. No major criticisms on my part but it maybe being able to switch fighters during the nights? I do wonder if there can be visual feedback on how the characters are buffing/healing/supporting each other? Otherwise great work!
Very cute game! The pixel art is well done and I enjoyed the music! The dialogue is fun. The jumping was very floaty so it took a moment to get a hang of it. The attacks tide with charging and movement felt a bit difficult to but it can be a skill issue on my part since platformers are truly my weakness. Overall great entry into the game jam!
Very cute game! The pixel art is well done and I enjoyed the music! The dialogue is fun. The jumping was very floaty so it took a moment to get a hang of it. The attacks tide with charging and movement felt a bit difficult to but it can be a skill issue on my part since platformers are truly my weakness. Overall great entry into the game jam!
I was hooked on this game instantly so very well done! I wasn't a big tower defense person but oh boy I can see myself playing this for hours and trying to find the best way to manage this forest. The art is well done and the music was pleasant and would be cool to hear a whole soundtrack of the same vein while managing this little forest. it could be just be me but I couldn't see an active counter for spirit essence. I saw the forest health bar in the top left but if I didn't miss it seeing and knowing the number of essence I gathered can help with planning. Overall I really enjoyed this game and great work on your jam entry!
I was hooked on this game instantly so very well done! I wasn't a big tower defense person but oh boy I can see myself playing this for hours and trying to find the best way to manage this forest. The art is well done and the music was pleasant and would be cool to hear a whole soundtrack of the same vein while managing this little forest. it could be just be me but I couldn't see an active counter for spirit essence. I saw the forest health bar in the top left but if I didn't miss it seeing and knowing the number of essence I gathered can help with planning. Overall I really enjoyed this game and great work on your jam entry!
Great concept for a game! I love stuff like this and the art and characters you are fighting against really sell it. Biggest problem is I couldn't play because no matter the input I instantly lost but this game has a lot of great potential and definitely deserves a full update once the jam is over! Great job in getting a game out there!
Great concept for a game! I love stuff like this and the art and characters you are fighting against really sell it. Biggest problem is I couldn't play because no matter the input I instantly lost but this game has a lot of great potential and definitely deserves a full update once the jam is over! Great job in getting a game out there!
Love the concept of the game! I press the space button and it only maybe hits once but the the second time I try it doesn't register and the enemy character wins. It takes me straight to retry after saying no to this person isn't worthy. Great job on what you got done so far in the jam and this game has lots of potential!
As a person that is very bad with FPS and directions I still enjoyed what I experienced in this game. The atmosphere is top tier visually and music wise. The movement and shooting were smooth. I guess I just missed any indicator for how often I could press self repair or any feedback when I reached the limit. The starting area maybe needs more rails because I thought I was supposed to be searching there instead of loading onto the carrier. The prompt of the green button to take off may need the button I need to press and brackets next to the text or a " press x to leave". The starting level felt very big and I did get lost (definitely a skill issue) . Otherwise love the enemy and level design! Love the ability to choose key binds and volume control in such a game prototype. Great work!
Aaaa! Thank you so much for playing and the compliments! Yes. Definitely the last 2 days I realized "Wow, this screen is off for some reason." TT . TT It will definitely be fixed in a future iteration. Which will hopefully have more fun 1 input mini games and story. We are so happy that it was easy to understand how to play with no words. We really wanted to experiment with visual storytelling because 1 = Fun and 2= no need for translation.
This game was so awesome to look at. Good job with the music and premise. Gameplay was very easy to understand. I would suggest some cool sfx when your power is activated as well as feedback sfx when you pick up items or bump into another customer. Nice Jay and Silent Bob. :) Overall great game with lots of potential for like a lot of levels and maybe even an infinite mode. Great job and entry ya'll!
This game was so awesome to look at. Good job with the music and premise. Gameplay was very easy to understand. I would suggest some cool sfx when your power is activated as well as feedback sfx when you pick up items or bump into another customer. Nice Jay and Silent Bob. :) Overall great game with lots of potential for like a lot of levels and maybe even an infinite mode. Great job and entry ya'll!
So after the tutorial ended I felt a little lost until I messed around with the trays a bit more. I thought I had to just click on the buttons on one side and it would activate but eventually I dragged it to the other side and it finally clicked for me. I think my brain panicked and totally missed the help button. Maybe with time a mock battle taking you through the steps or something in the UI to make the help button more noticeable? All most likely a skill issue on my part. Over all the gameplay was great and I enjoyed the battle as I got into it! Infinite mode was a very great idea to add to increase replayability. Overall great entry!
So after the tutorial ended I felt a little lost until I messed around with the trays a bit more. I thought I had to just click on the buttons on one side and it would activate but eventually I dragged it to the other side and it finally clicked for me. I think my brain panicked and totally missed the help button. Maybe with time a mock battle taking you through the steps or something in the UI to make the help button more noticeable? All most likely a skill issue on my part. Over all the gameplay was great and I enjoyed the battle as I got into it! Infinite mode was a very great idea to add to increase replayability. Overall great entry!