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inkfite

7
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A member registered 58 days ago

Creator of

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thanks, i only had like 2 days so i did as  much as i can. Though i am planning an update with actual objectives and events take require the player to move in the space provided. Thanks for the criticism. (PS: the mouse was locking when i played but is not working on export, if u have any idea pls let me know)

that's exactly what i am going to work on, maybe a secondary mechanic which the player has to balance with the spinning to avoid a jumpscare like a generator which he must keep fueled

for a jam game this was great i had a lot of fun , maybe u can add ammo or health pickups when an enemy dies

its cool but the clicker was bugging out for me( it was spinning the wrong windmill ig), but love the art style

love the take on the "spinning" theme, but some better visuals and audio can enhance the experience sooo much

I mean at least u didn't use ai to code

(1 edit)

in the starting level i could just let the game run and i would win but later on i had to actively control the square. Overall the difficulty spike was good, the visuals and upgrades could use a bit more work, but the base mechanics kinda slap