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ink_ify

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A member registered Jul 09, 2023 · View creator page →

Creator of

Recent community posts

This is neat! I had a few annoyances with the UI, and it doesn't look or sound very good, but other than that, no complaints. I like how different this feels from actual machine code ("read backwards" and "skip exactly 1 instruction" aren't things you normally see there)

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It sort of is? It's part of the intended path, but you're only meant to notice you can do it after seeing a clue. Unfortunately, quite a lot of people realized without the clue. I intended to do another hotfix that just displays a message if you get to the ending sequence early, just saying "it looks like you did a sequence break" or something, but itch's servers didn't let me upload it in time :/

Your game looks interesting, but unfortunately I'm cursed with MacOS so I can't play it. Thanks though

I didn't like this game, but I'll keep it constructive: try not to rely on complexity to make your puzzles difficult. This is an interesting mechanic, and you came up with some pretty nice ideas for what to do with it, but I honestly would've preferred if the puzzles were easier/snappier/took me only like 20 seconds to do rather than including unnecessary elements, or just plain red herrings. Level 3 was particularly egregious, it felt no more interesting than solving a maze to me

Thanks so much! I loved your game too, so seeing you here is really nice. (also I'm realizing I made a booboo in how saving works, so you might need to do a full restart if you want to play more...sorry :/ )

I certainly did! I'm grateful this game exists in the world

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Some criticism: if you're going to do something like this, I suggest you really try to nail the collision system before making anything else. There were times where I was standing next to a stack of two of me, both flush against a wall, and I still couldn't jump. I also found it hard to control the order in which my clones unstack. I really wanted to like the game - it's very cute, but the unpredictable collisions kind of ruined it for me :(

Top marks for basically everything on this one. Very unique idea, great puzzles, and very polished. Amazing way to fit a story into it too, and I liked it a lot. My only issue is that the final puzzle massively overwhelmed me at first, but solving it still felt great. It didn't take me very long scrolling down the "popular" list to find your game, so I think you have a pretty good shot at winning the jam. I hope you do.

The tags say this is a puzzle platformer. Is this a mistake, or have I just not reached the point where it's puzzly or a platformer yet?

What a neat game! It ended pretty quickly, but there's some very creative ideas in here

Neat little game. I didn't have to think very much to solve the puzzles but they were still fun

Don't think you really missed anything then. The question mark basically just tells you where to start the path to the ending

Thanks! I am very proud of the game. Except for that first question mark, everyone just comes to the conclusion it tells you about anyway lol. I wonder exactly how much of the game you saw before beating it

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Honestly, best puzzles I've played in the jam. Nothing really blows your mind, but it's just such a well thought-out game. I wish I had the self-control to make something like this instead of a full-on metroidbrainia lol

Honestly, I think the puzzles here are very same-y, and I solved most of them by trial and error. Level 12 was fun though

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WOW I have no words to describe how amazing this is. I don't like the "sandbox-y" nature of most programming games, and turning it into a roguelike solves that problem beautifully. Easily my favorite game from the jam that I've played so far

Edit: I realized I can press the play button more than once. There's now nothing other than time stopping me from running very inefficient code over and over again. I still like the game but that's...not ideal I think

I'll be honest: in most of the levels, I lucked into the rule I needed to discover, rather than thinking of it based on the clue. Some of the levels are just very funny though which was nice

I suck at platformers but this is very neat. Jumping on a character that's itself jumping resulting in a big fling is nice

That is just awesome

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Why did you specifically design this game Battle Advanced to torture me (mac user here)