This is neat! I had a few annoyances with the UI, and it doesn't look or sound very good, but other than that, no complaints. I like how different this feels from actual machine code ("read backwards" and "skip exactly 1 instruction" aren't things you normally see there)
ink_ify
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It sort of is? It's part of the intended path, but you're only meant to notice you can do it after seeing a clue. Unfortunately, quite a lot of people realized without the clue. I intended to do another hotfix that just displays a message if you get to the ending sequence early, just saying "it looks like you did a sequence break" or something, but itch's servers didn't let me upload it in time :/
I didn't like this game, but I'll keep it constructive: try not to rely on complexity to make your puzzles difficult. This is an interesting mechanic, and you came up with some pretty nice ideas for what to do with it, but I honestly would've preferred if the puzzles were easier/snappier/took me only like 20 seconds to do rather than including unnecessary elements, or just plain red herrings. Level 3 was particularly egregious, it felt no more interesting than solving a maze to me
Some criticism: if you're going to do something like this, I suggest you really try to nail the collision system before making anything else. There were times where I was standing next to a stack of two of me, both flush against a wall, and I still couldn't jump. I also found it hard to control the order in which my clones unstack. I really wanted to like the game - it's very cute, but the unpredictable collisions kind of ruined it for me :(
Top marks for basically everything on this one. Very unique idea, great puzzles, and very polished. Amazing way to fit a story into it too, and I liked it a lot. My only issue is that the final puzzle massively overwhelmed me at first, but solving it still felt great. It didn't take me very long scrolling down the "popular" list to find your game, so I think you have a pretty good shot at winning the jam. I hope you do.
WOW I have no words to describe how amazing this is. I don't like the "sandbox-y" nature of most programming games, and turning it into a roguelike solves that problem beautifully. Easily my favorite game from the jam that I've played so far
Edit: I realized I can press the play button more than once. There's now nothing other than time stopping me from running very inefficient code over and over again. I still like the game but that's...not ideal I think