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Edward Beech

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A member registered Nov 19, 2022 · View creator page →

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Massive WIP; check out https://eds-game-for-ftp-game-jam-2022.initialed85.cc/


Arrows to fly around, left alt to fire, anyone else at the above URL at the same time will be in the same multiplayer game.


The code is at https://github.com/initialed85/eds-game-for-ftp-game-jam-2022

  • Rust w/ Bevy for game framework
  • Network multiplayer via WebSocket
  • Native server
  • WASM client
  • Shipped on my home Kube cluster


Noteworthy items:

  • Client's send key input events as they happen
  • Server applies inputs and executes physics
  • Server sends updates at 15 Hz
  • Clients execute physics at 60 fps in between updates from server to keep things feeling smooth
  • Clients use exponential smoothed moving average to keep things further feeling smooth (handling the error between the Client-executed physics and the next update of truth from the Server)

Remaining stuff

  • Fix the server side timestep
    • The feel of the game varies pending how much grunt the server has
  • Somehow establish time sync between Server and Client and use that to more accurately apply input events and update events (vs right now it just happens on receipt)
    • The feel is further impacted by latency / jitter from Client to Server
  • Implement lives and damage for the players or something like that
  • Have some UI stuff
    • Maybe implement a status / remote control API out of the Client and do it all in React on the browser side?


Realistically

  • Probably leave it as it is because I'm bored with it and it's as complete as any of my other personal projects (i.e. not)