I can tell a lot of time and effort went into this. This is a solid hour long experience, and it blows me away that you're offering this for free. Great work!
However, I'm not sure I'd categorize this as horror. Imo it's more of a drama/mystery with some scenes of gore here and there.
IngameAsylum
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I'm blown away that this game is free!
I've gotta say... I've spent a LOT of my streaming career looking through, and playing hundreds and hundreds of itchio games, and every so often I stumble upon a gem on here.
Pumpkin Panic is one of those gems. This was a ton of fun to play. Thank you!
Tossed you $10 for the game. I hope to eventually see this game expanded upon one day, but if not, it was blast playing 1.1!
Maybe I'm alone in this, but I had a lot of issues getting through this Demo. It was frustrating. It's possible it was bc I was streaming it at the time and focused a lot on chat, but it's also possible that there are some legitimate design flaws that need addressing. I feel if these are taken care of, the demo's pacing would run much smoother.
1) Admin Office (looting for supplies): You have to be right up on each desk to be able to open any of the lower drawers. Because of this, I spent far too long looking elsewhere thinking that the lower drawers weren't accessible. There's ALSO an area in front of the 2nd desk on the left after entering the room that prevents you from crouching, which only added to the idea that I also couldn't get low enough to access the lower drawers. Because I had already found 3/4 Supplies, the Keypad outside the Medicine Room had me thinking I needed to be looking for a code instead to get the final piece of loot.
2) In the 3rd segment of the demo—where you have to find 3 Breaker Switches to unlock the door—the closest switch to the main character's spawn point is probably the easier switch to find... on paper, but with how it was implemented in the game, it was the most difficult for me to find. I spent way too much time looking for that switch, and after thinking about it, here's why:
First, the 3-Breaker Puzzle isn't presented to you until a bit farther down the hallway. This already had me thinking that I needed to push farther into the building to find the switches, not head back to my spawn point. The game helps fortify this line of thinking by having 2 switches beyond the puzzle introduction point.
Second, the location of the 1st Switch—closest to your spawn point, and before the puzzle introduction point—sits in a corner shrouded in darkness. Armed w the mentality above, this Switch was way too easy to overlook, not to mention, the game actively encourages the player to NOT look in the direction of the 1st Switch's location due to the room's design. In the 1st Switch's room, there is a big window that allows the player to keep watch of the enemies patrol paths outside the room. Because of this, the player is encouraged to always be watching the window. Also, none of the enemies' patrol paths ever cross the door nearest to the 1st Switch, which also drives home that looking that direction isn't very important. All that, and add the fact that the Motion Sensor in your hand has you watching that as well. I spent a LONG time looking for that damn switch. Almost made me give up.
3) In the 4th segment of the Demo we come across a seemingly sleeping enemy seated on a chair holding a beer bottle. When I first encountered this character, it startled me! I gathered my composure, quietly snuck by, and continued on. After having gone back and forth about 10 times looking for the next step, I finally decided to say "screw it" and tried waking the enemy. Turns out, that's exactly what I was supposed to do. Now, there's a problem with this. Everything in the game prior to this point has taught the player to avoid these people at all costs. I NEVER would have thought that the enemy was going to suddenly help me get out of here. Unless I'm missing something, I feel like this makes no sense.
4) In the 4th segment of the Demo, what is the fuse box doing in the weapon's cabinet?
I feel like if these can be addressed, the pacing will run much better.
I love the Poop Killer series, but Poop Killer 6 is probably the weakest of the series. Very short, and not much really happens.
Some of the optional endings were pretty humorous, and unique, but that's about all it's got goin for itself when compared to the rest of the series.
Not terrible, but nothing great either.
Ok, so I've played a LOT of itchio horror titles, and the mass majority of them are quite bad lol! I went into this game half-expecting Mothered to be full of the same ol' tired tropes found all over itchio horror, but I have to say that I was quite happily surprised. This game is fantastic! The beginning of the game had me a bit fooled into thinking it would end up being like the many other itchio horror titles I've played, but this game was a sleeper hit for sure! The creativity in the visuals, dialogue, text prompts, transitions, character models/movements clearly all had purpose, and intention. They all served the story in some way, when initially it doesn't appear that way. And what blew my mind was that, arguably, the best part of the game/story (where everything REALLY comes together for a fantastic conclusion) is hidden away in a secret ending!! Ballsy move for sure, but holy hell is the secret ending SO good! This is genuinely one of the best experiences I've had playing a game. Amazing job!
For anyone wanting to play this, I recommend doing a normal playthrough spoiler-free (maybe takes about 2 hours), and then speedrun your way to the secret ending (which can easily be done in maybe 15-20 min. Below will be spoilers on how to get the secret ending.
(SPOILER) HOW TO ACTIVATE SECRET ENDING
After your you've collected all the apples from the Orchard, do NOT talk to you mother as she's instructed you to. Instead, head back inside the house (with the basket of apples), and place them on your father's record played in the living room. That's it! Enjoy the greatest part of the game/story!