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A member registered May 01, 2020

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1) find Mickey before he transforms.
2) Stand in front of him, and block him from walking any further for about 5-10 seconds.
3) Mickey Should now be stuck. enjoy beating the game with absolutely no interruption lol! 

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I really dig the art, atmosphere, controls, and animations! All great!

However, as the game currently stands, the play-time of this game is HEAVILY artificially lengthened with long narrow uninteresting pathways that have you go back and forth over and over again.

This game does seem to have a lot of potential. I hope these issues get remedied somehow in the future that either shorten these areas, or make them much more interesting.

Great job otherwise!

Would you ever consider selling this game's OST? It's great!

Had a lot of fun with this one. Great job! I've always enjoyed games that implemented manual reloading mechanics, but the manual walking was definitely new to me haha!

I encountered 1 minor bug, however.

If you happen to pause the game with your revolver drawn, and then click "Resume" to unpause, the game will fire your weapon, essentially wasting a round.

Aw, man. I was streamin this, havin' fun, and tried just about everything but that. I'd have never thought to press the Windows Key. Thanks!

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Fantastic game! Super unique!

However, I did run into some illogical decisions made by the Dealer.

You can either watch how it played out in the video below between the times of 3:23:13 - 3:26:29 (sorry for the excessive talking lol), or you can read the description below:

So in one of the earlier rounds (no items involved yet), we're shown there are 3 LIVE and 2 BLANK.

I go first by pulling the trigger on the Dealer. It comes up BLANK.

It's now 3 LIVE and 1 BLANK.

The Dealer takes a hold of the shotgun, points it at himself, and pulls the trigger. This is already an odd decision because his chance of survival was 25% at this point, but let's just assume the Dealer has an ego problem, and wanted to show off how lucky he can be. His decision ended up working in his favor. It came up BLANK, he survived, and he got another turn.

It's now 3 LIVE and 0 Blank.

At this point, I'm certain I'm dead. I just know he's going to point the shotgun at me, and shoot. Surprisingly, the Dealer turns the shotgun on himself, and pulls the trigger.

He had a 100% chance of dying if he pulled the trigger on himself.

I don't know if we, the players, are supposed to assume that the Dealer is never made aware of the starting LIVE vs BLANK ratio, but his decision made no sense if he did know.

For any YouTube streamers out there, YouTube catches the ending Title/Credits music of the game. So be sure to mute the game at that point.

Soft-locking bug:

I played the downloaded/zipped version of this. Any time I would pause during the frog-buy menu, the game would eat my mouse, and I was unable to continue playing.

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Soft-Lock Issue:

If Katherine Warren (the Mayor's daughter) is allowed to get behind the door that leads to the Diamond Key, she prevents you from leaving the room.

Go to 4:13:58 in the video below to see what I'm talkin about. Luckily I was able to get out at 4:26:02, but it was by pure luck.

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Not a bad game, however, as for some feedback...

1) I found it unfortunate that every weapon in the game is practically useless.

From what I can tell, melee is completely useless. Melee attacks do not knock-back, or stumble enemies, and because the protagonist's melee attack animation is so long, it leaves you wide open for a counter-attack from the enemy. The enemy simply absorbs the player's hit, and continues along with their attack as if nothing ever hit them.

Alternatively, you can shoot the zombies, and it can lay them out flat, but this is only temporary. The zombies ALWAYS get back up. They never die completely. I suppose ballistics can serve to get the player out of a tight situation, but the zombies are so spongy that you're likely to receive a lot of damage, or even die, before dropping the enemies cornering you.

Because of all this, the game basically discourages the player from even using their weapons, and instead encourages the player to run in and out between enemies.

I'm sure it's a difficult balance to obtain, but at the moment, gunplay and melee are not great.

2) An option for auto-aim, and toggling between targets would be really nice!

3) This one is simply a personal preference, but the menus' incredibly bright and saturated blue are quite harsh on the eyes. I'm having difficulty even writing this post because my eyes are bleeding from the blue on this page haha! 

Everything else was really good!

Hope to see more from you in the future!

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Some feedback:

- Account for QWERTY Keyboards
- There seems to be a massive memory leak. The longer the game is left to sit, the worse it runs. The framerate continues to dip lower and lower over time.
- Ease off the Depth of Field. It's cranked WAY too high.
- Game is VERY dark
- The fish-eye effect seems to be completely pointless, and serves no other purpose than to be annoying. I get that it's supposed to be a body-cam, however, I feel it's only in the game because it was sort of the hot new trend there for a bit. I feel the game would benefit from having it removed.

With the game being too dark, the DoF cranked to 100, and the pointless fish-eye effect... it makes SEEING your game rather frustrating.

"All music tracks in this video game are copyright free" - Fears to Fathom Intro

YouTube is catching me on 2 songs:

boyfriend - Original Key - PianoNest 

2) Vitamin 128 bpm D#min - Dreamlife

YouTube's bot has wrongfully claimed these though. The first song does sound similar to the song in the game, but it's not the same song. The 2nd song claimed doesn't sound anything like the song played in the game.

Unfortunately, there's no "your content ID bot is wrong, YouTube" option in the dispute section.

Fantastic! Thank you!

"A deer by the lake... my chance of getting meat."

-my view of the game

lol please add a brightness slider or something

Liminal State community · Created a new topic BUG
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I found this bug in the version you removed about a month ago, and it persists in the new version here.

In case you're unaware of it, I thought I'd go ahead and mention it because it's really frustrating.

Below I've posted an image of where this bug sits.

In the corner of this room, you are able to fall through the map. It's easy to do because the pipe you jump from above basically has you fall right into it. I fell through the map a few times, and the "Restart Level" option sends you WAY back; forcing me to redo the entire fuse box section of the game—which is 2 load-screens back. This bug wouldn't be so annoying if the Restart Level option simply sent me back to the room left of the room pictured below.

Other than that, the game is fun! Glad it's back on itchio!

My ONLY complaint about this game is that I wanted more!

I can't say I've seen such a polished, high-fidelity game of this quality on itchio before, and I've easily played hundreds of itchio titles.

Color me extremely impressed! Lots of really cool ideas, interesting takes on common game mechanics, and great atmosphere!

Absolutely recommend!

I can tell a lot of time and effort went into this. This is a solid hour long experience, and it blows me away that you're offering this for free. Great work!

However, I'm not sure I'd categorize this as horror. Imo it's more of a drama/mystery with some scenes of gore here and there.

Couldn't play for more than about 15 seconds. The fish-eye effect is incredibly disorienting. Please consider removing it, giving the option to turn it off, or at least tone it down.

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Thought you'd like to know, but when unpacking 'part2.rar', I get this error message:

"Data error: The Sleep Experiment Demo\The Sleep Experiment_Data\sharedassets2.assets.resS"

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Hey, heads up. No one is able to purchase your game at the discounted $0.65 USD price. Itchio doesn't let us. It informs us that "due to processing fees, the minimum is 100 cents ($1.00)."

I'm blown away that this game is free!

I've gotta say... I've spent a LOT of my streaming career looking through, and playing hundreds and hundreds of itchio games, and every so often I stumble upon a gem on here.

Pumpkin Panic is one of those gems. This was a ton of fun to play. Thank you!

Tossed you $10 for the game. I hope to eventually see this game expanded upon one day, but if not, it was blast playing 1.1!

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VISUAL BUG: (***potential spoiler***) If you have the lighter in your inventory when you place fuse into the fuse box, the game will delete the lighter from your inventory. However, you actually still have it, and can use it on the stove.

In the options menu, it says "Sensibility". I'm pretty sure you meant "Sensitivity".


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Maybe I'm alone in this, but I had a lot of issues getting through this Demo. It was frustrating. It's possible it was bc I was streaming it at the time and focused a lot on chat, but it's also possible that there are some legitimate design flaws that need addressing. I feel if these are taken care of, the demo's pacing would run much smoother.

1) Admin Office (looting for supplies): You have to be right up on each desk to be able to open any of the lower drawers. Because of this, I spent far too long looking elsewhere thinking that the lower drawers weren't accessible. There's ALSO an area in front of the 2nd desk on the left after entering the room that prevents you from crouching, which only added to the idea that I also couldn't get low enough to access the lower drawers. Because I had already found 3/4 Supplies, the Keypad outside the Medicine Room had me thinking I needed to be looking for a code instead to get the final piece of loot.

2) In the 3rd segment of the demo—where you have to find 3 Breaker Switches to unlock the door—the closest switch to the main character's spawn point is probably the easier switch to find... on paper, but with how it was implemented in the game, it was the most difficult for me to find. I spent way too much time looking for that switch, and after thinking about it, here's why:

First, the 3-Breaker Puzzle isn't presented to you until a bit farther down the hallway. This already had me thinking that I needed to push farther into the building to find the switches, not head back to my spawn point. The game helps fortify this line of thinking by having 2 switches beyond the puzzle introduction point.

Second, the location of the 1st Switch—closest to your spawn point, and before the puzzle introduction point—sits in a corner shrouded in darkness. Armed w the mentality above, this Switch was way too easy to overlook, not to mention, the game actively encourages the player to NOT look in the direction of the 1st Switch's location due to the room's design. In the 1st Switch's room, there is a big window that allows the player to keep watch of the enemies patrol paths outside the room. Because of this, the player is encouraged to always be watching the window. Also, none of the enemies' patrol paths ever cross the door nearest to the 1st Switch, which also drives home that looking that direction isn't very important. All that, and add the fact that the Motion Sensor in your hand has you watching that as well. I spent a LONG time looking for that damn switch. Almost made me give up.

3) In the 4th segment of the Demo we come across a seemingly sleeping enemy seated on a chair holding a beer bottle. When I first encountered this character, it startled me! I gathered my composure, quietly snuck by, and continued on. After having gone back and forth about 10 times looking for the next step, I finally decided to say "screw it" and tried waking the enemy. Turns out, that's exactly what I was supposed to do. Now, there's a problem with this. Everything in the game prior to this point has taught the player to avoid these people at all costs. I NEVER would have thought that the enemy was going to suddenly help me get out of here. Unless I'm missing something, I feel like this makes no sense.

4) In the 4th segment of the Demo, what is the fuse box doing in the weapon's cabinet?

I feel like if these can be addressed, the pacing will run much better.

A pleasant surprise! Really enjoyed this one!

This has potential. however, in its current state, it more so feels like a proof of concept rather than an actual game. There are a lot of bugs, and there doesn't seem to be any way end the demo without dying.

I hope development continues, and I'm curious to see where it goes!

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I love the Poop Killer series, but Poop Killer 6 is probably the weakest of the series. Very short, and not much really happens.

Some of the optional endings were pretty humorous, and unique, but that's about all it's got goin for itself when compared to the rest of the series.

Not terrible, but nothing great either.

Don't jokingly text back to anyone on your in-game phone and type "!". For whatever reason SHIFT+1 will restart the game lol

This game was a surprise for me. I originally played it on the Madvent Calendar collection, but it was by far top 3 in that collection. Was never really scary, but it was fun, kept me interested, and had me laughing a few times. Overall great experience!

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It's strange that the site allows you to even apply such a discount if they don't accept purchases that low.

When trying to purchase for $0.80 USD (the official discounted price):

"Due to processing fees the minimum amount is 100 cents."

There is no download button to play your game is what he means. I too cannot see a download button.

Not my fav, but also not my least fav. Probably the shortest game I've played by 616. About a 10-15 min experience before reaching the final ending options. Gives a couple laughs w silly dialogue, but that's about it really. There are def better games by 616.

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Yo, dev! These games are fuckin dope, and I'm tryin to showcase them all on cast, but you keep getting closer and closer to the TOS line!! CHILL!!! BRO!!! LOL!

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You're literally just sat down and just preached at the whole time. Nothing interesting happens. Lame experience.

Ah ok, thank you!

I'm so confused. Is this a mod of The Baby In Yellow?

Ok, so I've played a LOT of itchio horror titles, and the mass majority of them are quite bad lol! I went into this game half-expecting Mothered to be full of the same ol' tired tropes found all over itchio horror, but I have to say that I was quite happily surprised. This game is fantastic! The beginning of the game had me a bit fooled into thinking it would end up being like the many other itchio horror titles I've played, but this game was a sleeper hit for sure! The creativity in the visuals, dialogue, text prompts, transitions, character models/movements clearly all had purpose, and intention. They all served the story in some way, when initially it doesn't appear that way. And what blew my mind was that, arguably, the best part of the game/story (where everything REALLY comes together for a fantastic conclusion) is hidden away in a secret ending!! Ballsy move for sure, but holy hell is the secret ending SO good! This is genuinely one of the best experiences I've had playing a game. Amazing job!

For anyone wanting to play this, I recommend doing a normal playthrough spoiler-free (maybe takes about 2 hours), and then speedrun your way to the secret ending (which can easily be done in maybe 15-20 min. Below will be spoilers on how to get the secret ending.

After your you've collected all the apples from the Orchard, do NOT talk to you mother as she's instructed you to. Instead, head back inside the house (with the basket of apples), and place them on your father's record played in the living room. That's it! Enjoy the greatest part of the game/story!