YOUTUBERS: Copyrighted Music
The copyrighted song Stock Market by Mr. Weebl is used in this game. YouTube will copyright claim your video, resulting in Revenue Sharing (if you care).
Just thought you'd like to know. Happy gamin!
If you want to know where the song starts to play, read on, but potential SPOILERS: The song plays as soon as you start approaching the cat seated on the bench.
IngameAsylum
Recent community posts
馃洃YOUTUBERS馃洃: Copyrighted Music - Results in Revenue Sharing
The music (Morning Routine by Ghostrifter Official) that plays in the Convenience Store is copyrighted and will get your video/playthrough copyright claimed.
To avoid the copyright claim, copy and paste the following into your video description to give proper attribution:
======
Morning Routine by Ghostrifter @GhostrifterOfficial
Creative Commons — Attribution-NoDerivs 3.0 Unported — CC BY-ND 3.0
Free Download: https://hypeddit.com/track/24bkbw
======
YouTube's algorithm will see you've given proper attribution per the music artist's request, and won't touch your video.
FYI: Be sure to MANUALLY type out "@GhostrifterOfficial" (don't copy/paste it) to properly link it to their channel.
Happy gaming!
I have a question.
So, I recently LIVE streamed an indie game that contained the song CM25 LIQUID POP 06. MYSTIC MELODIES, and my VOD on Twitch got muted; and it's possible that YouTube will hit my with a copyright claim in a couple days for it as well. If I were to purchase the Liquid Pop album, are there any license documents that comes with it that I could use to unmute my VOD on Twitch, or drop any potential copyright claims I may receive on YouTube?
You can soft-lock the game.
In the room where the bed begins to float into the air, if you position yourself on the left side of the bed, the bed will return to the ground, and the bedroom door will re-open blocking from getting out of that corner of the room. You can't jump over the bed to get out, and you can't close the door to move it out of the way.
Game was a lot of fun! Played and beat the game on Hard mode.
My only complaint is how inaccurate moving the carts into the cart wrack is. Perhaps I've just not figured out how to aim them properly, but parking carts always ended up eating the most time for me because they spin around all over the place lol!
Other than that, the game was a ton of fun! Thanks for making it! <3
Rough game. Bokkie's AI is really bad. It's painfully obvious that Bokkie always knows where you are. Bokkie's AI just continually has it trying to take a straight line to the player regardless of anything being between Bokkie and the player. If there is a wall between you two, Bokkie will try to walk through it. If you move behind another wall, Bokkie tries to walk through that one.
Also, I've played some pretty terrible stuff here on itchio. This game by far isn't some of the worst I've played as some are sayin, but it's not great either.
I really dig the art, atmosphere, controls, and animations! All great!
However, as the game currently stands, the play-time of this game is HEAVILY artificially lengthened with long narrow uninteresting pathways that have you go back and forth over and over again.
This game does seem to have a lot of potential. I hope these issues get remedied somehow in the future that either shorten these areas, or make them much more interesting.
Great job otherwise!
Had a lot of fun with this one. Great job! I've always enjoyed games that implemented manual reloading mechanics, but the manual walking was definitely new to me haha!
I encountered 1 minor bug, however.
If you happen to pause the game with your revolver drawn, and then click "Resume" to unpause, the game will fire your weapon, essentially wasting a round.
Fantastic game! Super unique!
However, I did run into some illogical decisions made by the Dealer.
You can either watch how it played out in the video below between the times of 3:23:13 - 3:26:29 (sorry for the excessive talking lol), or you can read the description below:
So in one of the earlier rounds (no items involved yet), we're shown there are 3 LIVE and 2 BLANK.
I go first by pulling the trigger on the Dealer. It comes up BLANK.
It's now 3 LIVE and 1 BLANK.
The Dealer takes a hold of the shotgun, points it at himself, and pulls the trigger. This is already an odd decision because his chance of survival was 25% at this point, but let's just assume the Dealer has an ego problem, and wanted to show off how lucky he can be. His decision ended up working in his favor. It came up BLANK, he survived, and he got another turn.
It's now 3 LIVE and 0 Blank.
At this point, I'm certain I'm dead. I just know he's going to point the shotgun at me, and shoot. Surprisingly, the Dealer turns the shotgun on himself, and pulls the trigger.
He had a 100% chance of dying if he pulled the trigger on himself.
I don't know if we, the players, are supposed to assume that the Dealer is never made aware of the starting LIVE vs BLANK ratio, but his decision made no sense if he did know.
Not a bad game, however, as for some feedback...
1) I found it unfortunate that every weapon in the game is practically useless.
From what I can tell, melee is completely useless. Melee attacks do not knock-back, or stumble enemies, and because the protagonist's melee attack animation is so long, it leaves you wide open for a counter-attack from the enemy. The enemy simply absorbs the player's hit, and continues along with their attack as if nothing ever hit them.
Alternatively, you can shoot the zombies, and it can lay them out flat, but this is only temporary. The zombies ALWAYS get back up. They never die completely. I suppose ballistics can serve to get the player out of a tight situation, but the zombies are so spongy that you're likely to receive a lot of damage, or even die, before dropping the enemies cornering you.
Because of all this, the game basically discourages the player from even using their weapons, and instead encourages the player to run in and out between enemies.
I'm sure it's a difficult balance to obtain, but at the moment, gunplay and melee are not great.
2) An option for auto-aim, and toggling between targets would be really nice!
3) This one is simply a personal preference, but the menus' incredibly bright and saturated blue are quite harsh on the eyes. I'm having difficulty even writing this post because my eyes are bleeding from the blue on this page haha!
Everything else was really good!
Hope to see more from you in the future!
Some feedback:
- Account for QWERTY Keyboards
- There seems to be a massive memory leak. The longer the game is left to sit, the worse it runs. The framerate continues to dip lower and lower over time.
- Ease off the Depth of Field. It's cranked WAY too high.
- Game is VERY dark
- The fish-eye effect seems to be completely pointless, and serves no other purpose than to be annoying. I get that it's supposed to be a body-cam, however, I feel it's only in the game because it was sort of the hot new trend there for a bit. I feel the game would benefit from having it removed.
With the game being too dark, the DoF cranked to 100, and the pointless fish-eye effect... it makes SEEING your game rather frustrating.
"All music tracks in this video game are copyright free" - Fears to Fathom Intro
YouTube is catching me on 2 songs:
1) boyfriend - Original Key - PianoNest
2) Vitamin 128 bpm D#min - Dreamlife
YouTube's bot has wrongfully claimed these though. The first song does sound similar to the song in the game, but it's not the same song. The 2nd song claimed doesn't sound anything like the song played in the game.
Unfortunately, there's no "your content ID bot is wrong, YouTube" option in the dispute section.