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InfuriatedBrute

14
Posts
1
Followers
A member registered Mar 20, 2019

Recent community posts

The usual solution to that in puzzle games is to punish them for testing boxes, by resetting their progress or switching to another level.

It's a very cool idea. There's an easy exploit where you spam flash sale and sneak steal to get arbitrary amounts of everything.

Pretty good! The first strand-type rogue. Lots of interesting decisions here, great tunes. I get a little confused how strength and resistance works but that's okay.

I suspect that crossbow has better rage scaling than cleaver, since each arrow gives 4x rage for 2 slots. Also something like Ninja's Armor (1 dodge every turn) is worth wearing despite the cleaver damage loss.

Yeah hopefully the full game is harder.

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Good game, but really needs a shift+click = perform an action 5 times hotkey.

1. The answer to both questions is 1.

Seems like a deep and very fitting change to me, good thinking.

Okay... did not expect that to be possible... I will try eventually lol

I think enemy types could be fun.

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186 ;)

Strategy: Log stats,  nitros -> 2$ is fine at any point, lategame go for $ over position, block enemies if they're faster than you, prefer open corridors as they give more opportunities for items (even if you can't see anything). Oh yeah, and restart until you get an upgrade in the first room.


Gorgeous tileset and menus, this is on my list.

When running mainscreen.py on windows (fully unzipped), I get the error : "ModuleNotFoundError: no module named 'tcod.event'"

(1 edit)

156! Very fun game, very polished and innovative. Is it okay to ask for source code?

My strategy is always go for upgrades, go for nitros that are <10 away (sometimes more), save the vast majority of them for lategame.