Thanks so much for trying it out! That’s an awesome suggestion. I actually agree that the current implementation feels a bit trivial, so I'll definitely tweak and upgrade the mechanics in upcoming updates to give it more depth.
InfinityShadoWW
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I really appreciate this thoughtful feedback! You nailed exactly what we were aiming for with the core combat loop. I agree that the depth isn't quite there yet and the heavy strike is overshadowing it. I’m currently working on rebalancing and adding mechanics to make that 'hit-and-run' playstyle more viable and rewarding. Thank you!
Thanks for playing and pushing through the learning curve! Hahaha yeah, the Heavy Strike meta is real right now and it's definitely a bit of a 'win button'. I'm glad you figured it out though! I'm planning to rebalance that so the other mechanics get some love too. Really appreciate you checking it out!
Thank you so much for playing and I'm glad you liked the concept! You're totally right about the heavy attacks. It was originally meant to be a mechanic, but it does feel way too strong right now since it just completely locks the boss down. I'll definitely tweak and fix that later. Thanks again for the great feedback!
I used generative AI only as a development assistant debugging assistance.
All game assets were created using the provided Kenney assets, and all gameplay implementation, level design, and integration were done by me.
I did not use AI to generate any art assets, audio, game assets, or complete game content.

