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Infindev

31
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3
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5
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5
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A member registered Sep 03, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for trying it out! Hope u had FUN!!

Thank you for playing my game! Noted gameplay improvement for the next update... And yes,  u figured it out, the fast movement was on purpose, if u have control over wasd movement, then u can manipulate the trajectory of the leaf precisely after some practice. Thanks for the dive u took in understanding a hidden mechanic... ! Hope u find the next update fun!!

Thanks a lot for trying the game out!! I am new to making games in godot so i barely managed to make one mechanic. But i do have a clear understanding of the process i'd likely go through to introduce a new mechanic. And the hole and the leaves falling over it, yeah it was just leaves falling randomly in the provided bounding box. I'll for sure introduce these changes in next update.... Thanks again!!

Its a very awesome game. Great visuals, great music, great sfx. I honestly think you can convert this into a full time project! The gameplay needs improvements though. Like the UI is hard to navigate. Tools are hard to find and use, and if you select an item, say a house, you build it and forget to click the button to disable it, u scroll to another tool. and select it, the other tool seems to be selected, but it doesn't work, instead it builds the house. This is the flaw, once you click on other tool, the item/tool selected prior to that should automatically deselect. Other than that, you game is pretty much complete and great!! Really good game!!

Improvements Noted! Thanks for playing the game! means a lot !!!

Thank you so much for trying the game out!! I did miss out on the sfx. The leaf animation was the one i managed to pull off just before the jam. But i did mess up ig. And the cutscene effect was on purpose, i wanted to make it look move like an old movie or something, but something else happened 😅. Thanks for the suggestions though, i will keep it noted for the next update!!

Now this was a cute game! The Cutscene and the Artwork is phenomenal! The game mechanic it self is crazy good. It took me a while to figure out that in order to open one strategic path, you have to close others... It seemed harder but it just needed more thinking, which was indeed FUN!! Some suggestions i would give in order to improve would be the ambience and difficulty curve. The game lacked ambience which was noticed when the music finished. And the first level itself seemed a lot difficult, which when you solve it, is not. But it did need me to think and realize the clever level design, which should have been made apparent by a gradual difficulty curve of level design. But that still might be just me. The was awesome and i had a lot of fun playing it!! 

Thanks a lot for trying it out!! Hope u had fun!!

Well!! Thank you for trying it out!! The challenge is indeed there, but the player must complete at least 10 stages to experience it. I might have gone too easy on the user though. I will for sure keep it in mind for the next time. Again thanks a lot for trying this out... Means a lot!!

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Thank you so much man! I am glad u liked it.

I had no time to create all the sprites.. considering there were total of about 106 evidences.. each would have had its own sprite. I tried my best and created atleast 15 of them... 

Thanks again for your feedback. 

First of All, Thanks a lot for diving this deep, I did not expect someone to take this much interest in this game to be honest.

About all the critiques, honestly what happened is i wrote all the cases, in their best form possible, but i knew my English vocabulary was worst, that is why I asked an AI to refine it and improve the vocabulary (you might have noticed some complex words in there), who in the process might have swapped the words, and thereby the whole story. The jam was almost going to end, so in hurry i copied all the given dialogues, and just pasted them, not noticing the mistakes.

But thanks to you, now I know where to improve. I'll refine everything and make a whole new, more fun to play version of it.

Thanks a lot again though for taking so much interest, Glad to hear you enjoyed the experience!!!!

Glad You Enjoyed the game! Stay tuned! A better version coming soon!!!

Thank You for your feedback! Glad You Enjoyed the Game.

About the UI, Yes, It could have been improved a lot if I had put work into it. I accept that is felt a bit sloppy at that end. I believe it was due to my lack of UI knowledge in Python PyGame Module. I did not use any game engine, instead made it all with barebones of Python Module called PyGame. And it was one of my first projects in it. But looking at it overall, I think i did well. Looking at your comments, u seem to be impressed, so thank you again for your appreciation.

I will update this game in the future, and might even release a fully designed, well polished version of it, so stay tuned!

Thanks a lot though, I appreciate it!!!

Fun Game To Be Honest!, Great UI Designing, Good Sound Design, And banging Music, It was super cool

About the Gameplay, Initially I thought it was just another space shooter, but i definitely did not expect fun without shooting, Cool concept. I managed to get to level 4, and man it was so fun, I was focused totally.
Had fun playing it!!

Glad You Enjoyed it! About the Icons, actually there were in total 103 different evidences. Each would have required it own unique icon. I think u can imagine the hassle here😅. I managed to get about 15 done before jam ended. 

But again, Thanks a lot for playing!!

Did u get all right? At first try? That's crazy 😁... Was the game fun?

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The Artwork is amazing!! The contrast of colors using red, white and black truly highlights the theme. And the Core Game Mechanic, was on a whole another level. The puzzles felt confusing in the beginning, but as the solution came through, the game becomes more and more fun. One thing I would suggest to change are the controls. As you know the default controls for a platformer game are W or Space for Jump and A & D for movement. The K for Jumping made it confusing at times. I'd suggest some letter closer to players reach (Like E or Q for instance) to switch worlds and Usual W or Space for Jump. The rest was indeed great. Excellent!!

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Thanks a Lot for Reviewing again! Means a lot!! I'll add the game controls in the description.

Glad that you enjoyed the Game!! I wanted to make the player movement similar to that of "Just Shapes and Beats", but I knew that the usual WASD won't bring that fun which I wanted to add. Also, the movement would be to much rectilinear or blocky, which would ruin the feel of the game, so I figured why not add something new, a new kind of player movement, perhaps a new challenge to be adapted to by the gamers. And this was it. I'll be updating the game soon after jam voting end, with more new features. Again, Thanks a lot for Feedback!!!

I sure did got messed up at the audio part, I didn't manage my time well. But yeah! it will be a real game with lots of new features, I'll be continuing to develop and update it after the jam voting ends. Thanks a lot for the Feedback!!

Actually If you press [R], the realm changes (Colors Switch),some enemies hide in the dark and attack you, so the switch mechanic reveal them. It was indeed my mistake to not to introduce this mechanic at the beginning of the game. The jam deadline was reaching close, so in hurry, I added all those perks in the instructions. Take a look at them is U play again.  Glad you enjoyed the game!

Thanks for the suggestions, Means a lot!! I'll Make those improvements on my local end and update the game when jam voting end!!

Ohh Yes, There was a problem with the HTML File, that was supposed to bo working, But I have created an external link to the game, you can play it there

Is it madatory to use Unity Game Engine?

Thank you for telling me about my mistakes. I really needed someone to tell me where I am wrong. Thanks! I will try to improve the game : )

ok! Thanks

I use the GDevelop Game Engine. Thus want to know is there any game engine restriction

Thank you

Thanks

Can anyone please help me to understand the theme "there and back"?