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Infimace-6

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A member registered Jul 27, 2017 · View creator page →

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(2 edits)

Oh, thank you!

Yeah, the 'red text' thing was a bug I only caught a day after uploading, blocked the last few paragraphs from showing up. It's fixed now. There's not much after that bug, so you didn't miss much, but if you want to catch the proper ending, feel free to play it again.

I could have added more blood, perhaps.

Short and direct. Closer to the original Danger compositions than a TRPG. Evocative, speaks to something honest.

Very cheeky. I do like that the Danger element is consistent and relevant throughout the entire game, from start to end. The thematic connection from graverobbing in real life to the DnD tradition of storming crypts for treasure is very interesting. I like it.

Effortlessly hopeful in its sense of self-destruction. Honestly beautiful.

I figured that implementing no repetition would be difficult since no one else had done it. I took a shot at it last night and managed to rig up a traceMultiple() function in less than an hour. Joke's on me, I guess!

I wanted the conversations to be randomized to simulate an ebb and flow of conversation. Original plan was for there to be a dozen or so different conversation topics, so you'd get to cycle through them rather than go through a 12-item checklist. I only have four topics right now, but I'm gonna finally write out the other eight for v.13.