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InfernalGrape

21
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3
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A member registered Nov 06, 2019 · View creator page →

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Fast paced and hard, but HIGH ENERGY! Very nice

Nice to know.

"Normal" version might be a bit too hardcore for me, but I've checked your videos to see "how it's done"  and it looks like your main intention is "route planning" approach when balancing gameplay.  


Oh, and I can definitely feel that you played plenty of classics :)

Played current demo. Liked it so far, it's very dynamic, and with great attention to details. Enjoyed much enemies patterns and how everything moves.

I would note, though. I missed powerup and then most of later time felt underpowered versus most "serious" enemies (that are not popcorn zako).

Your style is unusual. Interesting experience here.

This is very cool! Especially the music :)

Wow, this was awesome. Very EPIC, and your approach to narrative is very nice.

Boss could have more patterns, though.

Cute and unusual! With curious take on "cancelling"

To me, horizontal bullethell feels more difficult than vertical one.

This game is nice training for me in such case :) Thanks, pretty enjoyable.

Random weapons is tricky, but makes you consider different behaviour against the bosses.

Thank you

I'll see if i can install "Community Edition" of Unigine, then. 

By any chance, do you remember if it actually needs 50 gb on hdd? Like it says in requirements.

Good luck with your projects and best wishes!

Also wanted to ask. What perhaps were your inspirations? For artstyle.

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Ah, makes sense. But there were possibilities to make them? Asking cause also interested to try "community edition" of engine.

Game crashes with message about "connecting to SDK Browser".

Is this some "dev" version that is only playable with engine itself installed? 

Your friendly cube..i mean..box :)

This was pretty weird. Staircase is a bit too tight, and once i got to water floor, i couldn't go back X)

But video with song is nice.

Your "puzzle" is pretty interesting and well done, but as player i have some difficulties here, e.g. because there is no a pointer in center of screen, or cause objects are not "lighten up" to hint that you can interact with them.

Aslo, why no graphics settings except resolution? Like, i would disable HDR lighting cause it makes objects overbright etc.

This is cool! Though why no settings for graphics except resolution? i'm sure i'm under 30 fps if fullhd :D

But i like atmosphere here.

Very cool game, oldschool and challenging. Atmosphere and design are also top notch. Reminds me of "Magician Lord" in terms of brutality and otherworldity. Definitely underrated.