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ineedtosleepman

21
Posts
5
Following
A member registered Jan 03, 2020

Recent community posts

(1 edit)

Bro, do you make some good games, do you have Patreon? I'll sign up for it. Just to thank you for all the free games you made

(2 edits)

Bro you make some good puzzle games, you should start a Patreon. I'll sign up for it for all the free games you had, just to say thanks.

Very good

I launched a VM and used Chrome and it worked. I don't know maybe it is just my computer. I tried to disable all extensions and plugins, didn't help. Maybe is because I'm still using window 7?

I got the same error on both FireFox and Chrome. But on Firefox there is no black screen. I only get black screen on Chrome, even though they have same error...


index.html:186 Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!

printErr@index.html:186
Browser_mainLoop_runner@game.js:1
setTimeout (async)
Browser_mainLoop_scheduler_setTimeout@game.js:1
_emscripten_set_main_loop@game.js:1
(anonymous)@00b734fe-2746:10
Module.dynCall_viii@game.js:1
invoke_viii@game.js:1
(anonymous)@00b734fe-1457:325
(anonymous)@00b734fe-3036:88
Module._main@game.js:1
callMain@game.js:1
doRun@game.js:1
(anonymous)@game.js:1
setTimeout (async)
run@game.js:1
runCaller@game.js:1
removeRunDependency@game.js:1
receiveInstance@game.js:1
receiveInstantiatedSource@game.js:1
Promise.then (async)
(anonymous)@game.js:1
Promise.then (async)
instantiateAsync@game.js:1
createWasm@game.js:1
(anonymous)@game.js:1

game.js:1 Uncaught SimulateInfiniteLoop

runIter@game.js:1
Browser_mainLoop_runner@game.js:1
setTimeout (async)
Browser_mainLoop_scheduler_setTimeout@game.js:1
_emscripten_set_main_loop@game.js:1
(anonymous)@00b734fe-2746:10
Module.dynCall_viii@game.js:1
invoke_viii@game.js:1
(anonymous)@00b734fe-1457:325
(anonymous)@00b734fe-3036:88
Module._main@game.js:1
callMain@game.js:1
doRun@game.js:1
(anonymous)@game.js:1
setTimeout (async)
run@game.js:1
runCaller@game.js:1
removeRunDependency@game.js:1
receiveInstance@game.js:1
receiveInstantiatedSource@game.js:1
Promise.then (async)
(anonymous)@game.js:1
Promise.then (async)
instantiateAsync@game.js:1
createWasm@game.js:1
(anonymous)@game.js:1

index.html:186 Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!

printErr@index.html:186
Browser_mainLoop_runner@game.js:1
setTimeout (async)
Browser_mainLoop_scheduler_setTimeout@game.js:1
_emscripten_set_main_loop@game.js:1
(anonymous)@00b734fe-2746:10
Module.dynCall_viii@game.js:1
invoke_viii@game.js:1
(anonymous)@00b734fe-1457:325
(anonymous)@00b734fe-5132:218
(anonymous)@00b734fe-2759:7
Module.dynCall_v@game.js:1
browserIterationFunc@game.js:1
runIter@game.js:1
Browser_mainLoop_runner@game.js:1
setTimeout (async)
Browser_mainLoop_scheduler_setTimeout@game.js:1
_emscripten_set_main_loop@game.js:1
(anonymous)@00b734fe-2746:10
Module.dynCall_viii@game.js:1
invoke_viii@game.js:1
(anonymous)@00b734fe-1457:325
(anonymous)@00b734fe-3036:88
Module._main@game.js:1
callMain@game.js:1
doRun@game.js:1
(anonymous)@game.js:1
setTimeout (async)
run@game.js:1
runCaller@game.js:1
removeRunDependency@game.js:1
receiveInstance@game.js:1
receiveInstantiatedSource@game.js:1
Promise.then (async)
(anonymous)@game.js:1
Promise.then (async)
instantiateAsync@game.js:1
createWasm@game.js:1
(anonymous)@game.js:1

Is it just me or am I getting a black screen when I click play?

Great game.

Cool game

Thank you so much. You are awesome.

(1 edit)

I'm trying to add more or change some characters for on the web version. So I can play it at school on the web. How do I do that? I try going to the github page, but there is not a lot of info for compiling for emscripten. This is very cool.Thanks.