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IndieVisivel Press

A member registered Jan 08, 2022 · View creator page →

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Essa versão é apenas o Quickplay, você pode acompanhar o financiamento coletivo da versão final aqui

A tendência é que saia entre Janeiro e Fevereiro.

Each one have 5 points per session. Is our way to give players an edge on the most dramatic moments and have the control of the narrative. With this all group have more changes to be sucessful in the key moments and don't be afraid to Push.

Hello there!

You can choose how many goals you have per episode, there is not a limit or a minimun . Normally I would recomend 2-4 goals for your  episodes.

Olá, Turbinho!

Agora durante o Diversão Offline iremos disponibilizar o sistema Push pela IndieVisivel Press de maneira gratuita para que todos consigam realizar sua própria criação.

Além disso teremos vários jogos Powered by Push durante este ano.

Thanks a lot!

At your service, K-Star!

Feel free to ask anything you need about K-Star Squad. 

Later on I think in made a New game based on Riders.

The Short version has an update before the other documents. There is not difference on the rules in this case, was just a new text to clarify some doubts that some players have on the first days.

Hello, again people! To celebrate the 100 download of K-Star Squad I will put 10 more community copies of it!

Hi, Zerodan! For sure!

K-Star Squad uses the Push system(there is a Jam right now), in which instead of series of attributes you have six traits that define your character. There is only one mechanic to roll 1d6, when your character is trying something really amazing. In this roll you need to achieve between 5-6 to have a sucess without complication, below that you will succeed but some  difficult. However, you can Push and roll another 1d6 and add it result to your previous roll. The only problem is that a 7 is a failure.

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Hello, everybody! Today I launched K-Star Squad, my take on this fabulous Jam. I made available a number of  community copies equal the number of entries go grab your copy!

While I was writing K Star Squad I could see how much simple and clean the Push Engine is . It's simple to create concepts to your games, you could navigate the matrix easily and give more flavor with compact imputs. The push-your-luck can be so much adaptative to a lot of genre.

Hello, momatoes! How can we start a conversation about a translation to Brazil?

I backed in the kickstarter a while ago and this game is amazing!