The game has a cool concept and mechanic in the grappling for platforming idea, however it could do with more intuitively designed levels, and restart on level rather than restarting the entire game.
A crosshair or other indicator of where to aim would greatly benefit the grappling mechanic
Hello! Thank you for your kind comments. This was made in Unity, and all of the assets were made in Aseprite. Hopefully you still enjoy it even if it is difficult to you.