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A member registered Dec 26, 2021 · View creator page →

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Effective and consistent minimalism as well as a fun demonstration of dice tables in table top game design. Got a high score of 12! 

The concept's great! I did have a bit of trouble holding the camera still to look at the art and I didn't quite get that the paintings had to be lit up to take a photo of them? I spent a while thinking you had to enter the central pentagram to take a photo of the last one. I love the red loopy bits in the environment, they're very viceral! The writing was very good too.

I love the glide mechanics and the animations on the player! The little fall is so endearing! What engine/library did you use for the game?

I totally see where you're going with this! It took me a bit to figure out the controls (maybe mention that spacebar is fire in the initial instructions screen?) and the graphics don't always respond to the controls very quickly, but I like the concept! It's an interesting take on twin-stick shooter mechanics that feels fitting for the idea of channeling the magic power of a seperate thing, rather than having the gun yourself. 

Get interesting strategic depth with this one weird trick! Could maybe do with a dash or other movement option? It felt like if the enemies spawned wrong you might get killed without a chance to get out of the wind. Love the touch with the hats, great diagetic UI!

Love the concept! Could maybe do with regenerating health, so you have incentive to follow the wind away and keep your distance? The sailing physics were really satisfying to use, and they could definitely be the backbone of something really cool!

Cute! I can definitely see this as part of an educational website about these concepts. Would have blown me away in primary school.