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Indecx

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A member registered Jun 11, 2020 · View creator page →

Creator of

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Yeah, I understand the game is basically only UI so it should be good. We have some ideas on how to improve it but with no real playtesters it was hard to tell what the biggest problems were with it. The difficulty is intentional, we didn't want it to be too easy since it's not that long of a game otherwise.

We will probably be making a post-game-jam patch sometime in the future once we have time. Custom graphics and tweaks for the UI, more events (we had more ideas but just didn't have time), and overall balancing are all on the list.

Thanks for playing!

You can win the game by appeasing both God's and Devil's advocates to let you become a saint (Get both bars on the left to 100%). How quickly you can do that is just based on how you play, but obviously the randomized events will get in your way and make each run at least slightly unique.

The game is intentionally pretty hard. There are also some specific bad events that happen if you have too big of a difference between God's and Devil's reputation so it's recommended to not have a large gap between them if that helps. Balancing this sort of game is very hard for obvious reasons.

Thanks for playing!

I would love to be wrong, but this doesn't feel like a game made for this jam. I like it as a standalone project outside of the jam, it plays well, but the ingredient use is a huge stretch and I don't think it actually uses at least 3 ingredients. I'm sorry but I just don't see it.

Short and sweet. Would've probably benefitted from more story to explain more of the princess' circumstances. Who's the voice talking to us? Other than that, nice use of the ingredients, I like the art style.

I second this. It would need a bit more balancing to not be that easy.

The main game mechanic is actually pretty fun, even if the levels aren't finished. You can spam it though which creates potential cheese. Movement is a little too floaty for my liking but it works well enough. Good job!

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I can't believe this was made in only two days with how clean and polished this feels. Crazy work. I like that the puzzles aren't trivial and have interesting solutions.