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IncognitoDaBoi

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A member registered Oct 24, 2020 · View creator page →

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(2 edits)

Oh I didn't knew you replied to my demo that has a bug that is unfixable. I wanted to work on a game that involved a soft ball with genre rage. I might rework on the game when I'll find a fix on how to fix the physics. Btw what I gained was experience in some things that I didn't try before like shape control etc.

Oh also this game didn't take a part in any jams lmao, I just got inspired from the hardest game video that uses a soft ball effect.

Okay 14#.

Art: 10/10 - I love the pixel arts! Not sure if you got them from somewhere so here's your 10.

Music: 7/10 - Okay, I checked and you got this music which was not made by you, but you found one that fits the style.

Gameplay: 9/10 - I kinda expected some enemies and bosses to fight with, but an interactive story seems good too. It's just... short...? I don't really like to see looped buildings, but you put something each time there was a building which makes them more unique (not a lot)

Overall:  8.7/10 - Nice!

Note: Remember people, developing a game can indeed take a long time. Also the creator of this interactive story has admited that it's short and unpolished and expects there be bugs. Plus the person has schoolwork.

Okay 13#.

Art: 5/10 - I can't tell if you animated the stickman, or actual did a pixel art of the dog.

Music: 5/10 - Weird.

Gameplay: 6/10 - You just gave us 3 weapons, some enemies that respawn after some seconds.

Overall rating: 5/10 - Don't worry, some people did worse then this.

Note: I hope you learned some new things :)

Okay 12#.

Art: 10/10 It fits the style.

Music: 8/10 - This is way too simple the music, I doubt anyone will like this loop music.

Gameplay: 9/10 - Pretty easy at first but as you progress more it's harder which is challenging and requires you to dodge way faster. You get buffs during the waves which is pretty useful.

Overall: 9/10 - You did a good job on it. But how does this fit the theme if you don't know the story behind this? 

Okay 11#.

Art: 8/10 - Reminds me of lastest OtS devlogs.

Music: There's no music so I can't rate this.

Gameplay: 5/10 - I can't jump, I don't know what's the ball for, what did happen before I woke up with my skeleton friends?

Overall rating: 6/10 - Don't worry, some people did worse then this but you left us with some knight that can't jump (unless there was a tutorial somewhere).

Note: I hope you learned some new things from this :)

Okay 10#.

Art: 7/10 - Pretty cute the player you've made but you set it to loop forever the animation, plus you didn't even give the platforms some arts, but you mentioned that you rushed this game.

Music: Sadly there was no music so I can't rate this.

Gameplay: 8/10 - Simple single level platformer game, with a little trick. I can't seem to find the door.

Overall rating: 7/10 - Oh come closer, participant, don't feel bad about you rushing, there are few people that did worse then this.

Note: I hope you learned some new things :)

Okay 9#.

Art: 7/10 - The 3D stuffs overlap each other.

Music: Was even there music?

Gameplay: Since gameplay's based on story, Imma say 7/10, I mean you put the game in a book which was a good idea but it could've been better if you put the game screen on the page not on two pages at same time since that'll look weird. The background is nice but it doesn't really feel like living in medieval times. The rest are nice.

Note: I don't know how long did the 3D arts took, but it's pretty nice low poly art.

Overall rating: 6/10 - I hope you learned a lot of things while doing this :)

Okay 9#.
Art:        - Let's not talk about the art.

Music:        - Neither the music

Gameplay:        - Neither the gameplay too.

Overall rate: 4/10 - You tried but...


Why make a bad game? What do you gain from this?

Okay 7#.

Art: 10/10 - I love the artstyle!

Sound: 10/10 - The music is good!

Gameplay: 7.5/10 - Let's start this off easily, you can infinite jump if you are touching a block. The enemies are way too op (they indeed deal a lot, bats can deal like 25-30 dmg without any defense). Also add damage buffes so you can defeat easier the enemies. (200 hp with 50 defense, mostly def from mob kills). By the time I reached to boss, the boss didn't have any attack phases which is something very important if you want to make the player enjoy the game. 

Note: I cheesed the boss on first try with no problems, only two enemies was harmed during the fight.

Like others say: "Test your game before you release it"

Overall rate: 9.5/10 - I like the game and the story, but you left us with some unfinished and unbalanced stuffs.

(1 edit)

Okay 6#. Art: 10/10 - I like the animations!

Music: 9.5/10 - Sorry, the sound where one of uhhh let's call them Patricks, when a Patricks detects you seems a bit too loud. Maybe add a settings menu so you can customize how loud the user wants the music/sounds to be.

Gameplay: 9.5/10 - At level 4, the saws get me, Patricks chase me when I try to run to exit, maybe add a run bar that regens overtime?

Note: About the Patricks...

 

What did patricks do and why is there acid, blood and saws on the ground?

Overall rating: 9.7/10 - I like it!

Okay 5#.

Art: 10/10 - You even made the walls look like they're 3D! The CRT effect lags a lot so It's recommended to not play on web version but on pc versions.

Music: 10/10 - Nice!

Gameplay: 9/10 - Like before, the CRT effect affects the fps by a lot, I could like to recommend adding settings panel if you can somehow lower the lag with CRT. Also lower the brightness of the text. 

Note: This game requires Mouse and arrows, I wish you can play it with also awsd controls.

Overall rate: 9.5/10 - Good job. I appreciate your work!

Okay 5#.

Art: 10/10 - You even made the walls look like they're 3D! The CRT effect lags a lot so It's recommended to not play on web version but on pc versions.

Music: 10/10 - Nice!

Gameplay: 9/10 - Like before, the CRT effect affects the fps by a lot, I could like to recommend adding settings panel if you can somehow lower the lag with CRT. Also lower the brightness of the text. 

Note: This game requires Mouse and arrows, I wish you can play it with also awsd controls.

Overall rate: 9.5/10 - Good job. I appreciate your work!


 

Nice 3# (Accuracy 69.4%)

 Art: 9.5/10 - Good job, the way you made arts for all of this are good (however they remind me of gacha which is a kid game which I don't like cuz of nowadays the kids they use it for). I appreciate the effort on arts. However I could wish if you made the humans actual hold the paper.

Sound: 10/10 - Nice!

Gameplay: 9/10 - Okay I get it, the gameplay part is about throwing papers to the clueless people while some baldies come out of nowhere and take the free papers like it's nothing. I love the idea that you have to go around the place and throw at them (clueless people) the papers so hoarders don't get it themselfs from you.

Overall rating: 9.5/10 - Good job, I like the game.

(1 edit)

Okay 2#. 

 Art: 6/10 - I mean just look at it. The only art you've made was for the human but not for clocks.

Sound: 7/10 - The start of OST happened like 5 secs in as soon I started the game and the switch between music sounds weird.

Gameplay: 6/10 - The music is so weird, the first one is the best music out of the rest musics but the way it starts up is so weird (no offense, the music just scared me lmao). Got kinda stuck at 5 because of how fast are the large blades, I don't know if this is suppose to be a game similiar to world hardest game but this is actual world impossiblest game :) 

Overall rating: 6.3/10 (Basically you tried)

Okay 4#. Art: 7/10 - Portal on background oh my god, that's a bad idea. (For characthers, their heads look weird)

Music:  9/10 - Nice music.

Gameplay: 8/10 - "Nobody expects the zombies inquisition!" I could apreciate if you add some animation or particles before they spawn so you know where they spawn instead them spawning out of thin air. The cooldown on sword (not the ability but I'll apreciate if you added a gui for that) seems so weird, could be better if you added a swing animation so it looks better instead of a stick that burns everyone that touches it.

Overall: 8/10 - The game needs a rework of background and the spawn for enemies. And needs few animations.

Okay 4#.

Art: 7/10 - Portal on background oh my god, that's a bad idea. (For characthers, their heads look weird)

Music:  9/10 - Nice music.

Gameplay: 8/10 - "Nobody expects the zombies inquisition!" I could apreciate if you add some animation or particles before they spawn so you know where they spawn instead them spawning out of thin air. The cooldown on sword (not the ability but I'll apreciate if you added a gui for that) seems so weird, could be better if you added a swing animation so it looks better instead of a stick that burns everyone that touches it.

Overall: 8/10 - The game needs a rework of background and the spawn for enemies. And needs few animations.

Nice 3# (Accuracy 69.4%)

Art: 9.5/10 - Good job, the way you made arts for all of this are good (however they remind me of gacha which is a kid game which I don't like cuz of nowadays the kids they use it for). I appreciate the effort on arts. However I could wish if you made the humans actual hold the paper.

Sound: 10/10 - Nice!

Gameplay: 9/10 - Okay I get it, the gameplay part is about throwing papers to the clueless people while some baldies come out of nowhere and take the free papers like it's nothing. I love the idea that you have to go around the place and throw at them (clueless people) the papers so hoarders don't get it themselfs from you.

Overall rating: 9.5/10 - Good job, I like the game.

Okay 2#.

Art: 6/10 - I mean just look at it. The only art you've made was for the human but not for clocks.

Sound: 7/10 - The start of OST happened like 5 secs in as soon I started the game and the switch between music sounds weird.

Gameplay: 6/10 - The music is so weird, the first one is the best music out of the rest musics but the way it starts up is so weird (no offense, the music just scared me lmao). Got kinda stuck at 5 because of how fast are the large blades, I don't know if this is suppose to be a game similiar to world hardest game but this is actual world impossiblest game :)

Overall rating: 6.3/10 (Basically you tried)

Okay.

Art: 9/10 - Could've tried to shade a bit the characther.

Sound: 8/10 - The sounds seems fitting for the game.

Gameplay: 7/10 - Short answer? You tried. Long answer? The part with boss's jump lasted a bit too long (Like 5 secs?) plus there was no hp bar so I can't tell if I've killed him or got somehow killed (idk if not having lot of light kills you)

Note: the Myth button shows me a long text, I mean you could've worked a bit more on the text and actual make the text shorter by just trying to explain the story in 3 sentences or few. Also the light source seems a bit weird, overall, it's still good.

My overall rate: 8/10 (If you are new to coding games, 9/10, you did a good job for a beginner)