You are right, I have not explained it in any tutorial. You can find an example in the demo "The Runner". In essence the steps are:
1) Import the routine that plays the music in the "Extra Data" of the game, being careful to choose a suitable address (usually under $C000) for the music (the address must be chosen by the music program that exports the routine);
2) Call (with the SYS instruction), the initialization routine of the routine that plays the music;
3) Call (again with SYS), the routine that plays the music from a raster interrupt;
