huh? what do you mean?
imsosplunko
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A member registered 53 days ago · View creator page →
Creator of
Splunko V2 but edited to fit my liking more
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Recent community posts
Splunko V3.3.3: Eve's Bleeding legacy (HUGE UPDATE) comments · Posted in Splunko V3.3.3: Eve's Bleeding legacy (HUGE UPDATE) comments
Splunko V2 my Reskin (or Splunko Drip my take) comments · Replied to ANONYMOSDUD in Splunko V2 my Reskin (or Splunko Drip my take) comments
Splunko V2 my Reskin (or Splunko Drip my take) comments · Replied to noob_gamer2026 in Splunko V2 my Reskin (or Splunko Drip my take) comments
Splunko V2 my Reskin (or Splunko Drip my take) comments · Replied to breadmasteryo:)7835 in Splunko V2 my Reskin (or Splunko Drip my take) comments
PARAREMAKE - A PARASPRUNKI REMAKE comments · Replied to AceTheGuy in PARAREMAKE - A PARASPRUNKI REMAKE comments
PARAREMAKE - A PARASPRUNKI REMAKE comments · Replied to AceTheGuy in PARAREMAKE - A PARASPRUNKI REMAKE comments
Hey guys! Please check my reskin of this mod! It's good, Trust me!
link: Splunko V2 my Reskin (or Splunko Drip my take) by imsosplunko
Things i want you to fix:
Some mute frames stay active even after the polo is unmuted.
TNG's effect blocks the characters so that it is harder to remove them and I have to use the button, which can be annoying
Clicking on TNG in phase 2 does not remove him, which messes up my mixes.
For some characters when the 'old sounds' option is active, they revert to their Phase 3 form.
Also when is the final ver releasing? it is already past June 10th.



