Space is mostly empty... Our gameworld is scaled down by the log(sqrt(real_scale)) im pretty sure so we tried to eliminate as much "space" as possible without removing faithfulness
ImNottL
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The idea is great, art is good but there is no explanation as to the controls or what to do. From what I infer its a maze exploration game but the FOV is too low to actually navigate the maze properly. The game is appealing visually but lacks in certain areas which make the gameplay actually enjoyable.
The game is fun but shooting the coin using the pistol is really awkward as the bullets have a smaller velocity than the coin.. Also I found that you are immortal when spamming the "F" key to parry projectiles as they restore you to full HP on parry and there is no window for ranged enemies to ever hit you if you constantly click "F". Howerver, this is good because it solves the issue of projectiles traveling through walls.
I also got caught in an infinite death loop by falling out of bounds on respawn when I cleared level 3. If you ignore the bugs and odd behaviour here and there (as expected of a game jam entry) its not that bad so well done!.
Yeah we didn't have much time implementing missions which were done over the course of 2d so the most time we had to teach the player was a short little "manual" in-game and in the itch.io description. However, the mechanics aren't that difficult to understand thankfully but I can understand why you thought this.
