This gave me B.S.O.D.P.T.S.D.
imjohnblue
Recent community posts
Stumbled upon your Kickstarter and thought it sounded cool. Tried the alpha, then immediately backed your game. Hope you smash all your stretch goals!
Really enjoyed what I played here. Very coherent tone and style with loads of lovely nods to all the great horror games that have inspired you. Not very familiar with Junji Ito but I will have to check out Uzumaki, looks weird and cool.
Really loved the graphical style and all the interesting visual effects. Music was great, and the choice of camera angels was also well judged. The approach to the final confrontation was wonderfully realised, a nod perhaps to The Last Crusade?
I had a few frustrations, like not being able to completely skip cutscenes after seeing them for the first time. There were a few audio issues with music cutting off, and also the combat felt a little clunky. I was really hoping to unleash a Hadoken by the end!
Having said that, I had loads of fun and there was way more to love than there was to dislike. I look forward to trying a slightly more refined version and perhaps chasing the other ending(s) whenever you are ready to release.
Best wishes for the rest of the campaign and good luck with any future projects.
I paid just over a single dollar for this game.
Now I can't speak for anyone else, but I'd sure hate to have to support a small indie developer by paying a fair price for a second copy of the game on a totally separate gaming platform.
Can you please send me a free bluray when the PS5 version releases? Thanks in advance.
Lovely Gameboy aesthetic with a good choice of palette and authentic sound effects. Gameplay loop is very satisfying with an interesting mix of styles, good progression, forgiving retry system and a well designed world.
The music is fantastic too, and it seemed at least to me, to synch up with the movement of certain world elements. Lovely work all round, and certainly something to be very proud of. Oh, and I found your hideout!
Lovely Gameboy aesthetic with a good choice of palette and authentic sound effects. Gameplay loop is very satisfying with an interesting mix of styles, good progression, forgiving retry system and a well designed world.
The music is fantastic too, and it seemed at least to me, to synch up with the movement of certain world elements.
Lovely work all round, and certainly something to be very proud of. Oh, and I found your hideout!
I paid just over a single dollar for this game.
Now I can't speak for anyone else, but I'd sure hate to have to support a small indie developer by paying a fair price for a second copy of the game on a totally separate gaming platform.
Can you please send me a free bluray when the PS5 version releases? Thanks in advance.
I recently played through Dimension of the Machine which sets a very high bar for Quake add-ons. As a result I'll admit that at first I thought Episode Enyo needed a little more time in the oven; it's possible to soft lock in several locations, and some of the enemies and introductory levels felt a little unbalanced.
HOWEVER, by the time I finished, all doubts had been unequivocally blown away. This is a really interesting and cohesive vision; player character, enemies, weapons and environments are expertly crafted and have made me curious to see more of the world of Slave Zero X. Especial kudos to whoever made the soundtrack; that thing slaps harder than Enyo herself.
Thank you for releasing this very generous total conversion, and for even sharing the soundtrack for free. Looking forward to the release of SZX, and am very curious to see how the player will be interacting with Enyo.
Saw this covered on @ZlimbratskiYT and had to try it for myself.
I've played this for around 17 hours, which is probably above average player engagement. It's longer than I've spent with many games I bought for full price.
There's no way I'm ever beating the lord of 5-5 but I certainly enjoyed trying about three thousand times.
What are your plans for this game?
Came here via @Zlimbratski. Sci-fi silliness of TimeSplitters meets old school Wolfenstein 3D gameplay. Really enjoyed my time spent chasing down Cross and will definitely keep an eye out for future updates.
I tried to play through carefully so as to never shoot an unarmed man. Well, except for those couple of times I did by accident... with the Trench gun! Brutal and compelling.
Super cool demo, really nicely crafted locations and great use of light and shadow. Candlelit balusters are terrifying!
Sorry to hear about the publisher, I have saved the Kickstarter link and am sure most folk who stumble by here will be interested in seeing more from this project.
Best wishes for you and the team.
Thank you for my tension headache.
Couldn't find the "Actually F@#* this, I'm away off home" button?
Left a quick review and will definitely be checking out some more of your wares. Simultaneously oppressive and impressive.
I sure am glad that shadow person is lurking over your shoulder, it keeps them away from me.
I sure wish I had checked this out before the Kickstarter campaign ended!
Great demo, frantic and fun. Lovely old school charm, just hard enough to not frustrate and blisteringly fast like Sonic used to be. Congratulations on getting funded, sorry I missed out.
I have wishlisted on Steam, am following you on Twitter and yes, I bought the soundtrack too. Every little helps!
Nice atmosphere, lovely pixel art, great sound effects. Story is fine, dialogue is perfectly understandable considering English is not your first language.
I didn't try letting the fire go out, or letting my character go hungry, because I wanted to protect her. I guess the message is "Be excellent to each other." A charming departure from my usual FPS sessions. Thanks for uploading this.