You're absolutely right! Thank you for your feedback, I'll build a webGL version and I'll try to add some bots in the game.
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I've been testing out some online mechanics in my game called Tank-Bang, it's a 4-player online multiplayer top-down shooter that is played in groups of two. I'm trying to have a quick and smooth online action. I need you guys to play it and tell me about your experience.
To give you an idea of what feedbacks I'm looking for:
- Was the online experience smooth enough?
- Were the controls simple enough for you?
- Is the game fun?
- What are some strong points and some weaknesses of the game?
- Anything else that comes in your mind!
I’m glad you liked it.
The precision controls might get a bit hard at some points, I think changing the levels’ design will take care of that, so that the player is more focused on solving puzzles than controlling the mouse.
Thank you :)
Thank you so much, your feedbacks means a lot :)
You are right about the puzzles, we are thinking about adding more challenges that requires player to "think more" rather than just be "fast".