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Iman Irajdoost

16
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2
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4
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A member registered Jul 16, 2019 · View creator page →

Creator of

Recent community posts

You're absolutely right! Thank you for your feedback, I'll build a webGL version and I'll try to add some bots in the game.

Hello!

I'm working on an action multiplayer game called Tank-Bang. I'm currently trying to test the multiplayer experience and also the gameplay.

The idea of the game is to be fast paced and smooth.

Check it out and tell me what you think!

Thanks!

I've been testing out some online mechanics in my game called Tank-Bang, it's a 4-player online multiplayer top-down shooter that is played in groups of two. I'm trying to have a quick and smooth online action. I need you guys to play it and tell me about your experience.

To give you an idea of what feedbacks I'm looking for:

  •  Was the online experience smooth enough?
  •  Were the controls simple enough for you?
  •  Is the game fun?
  •  What are some strong points and some weaknesses of the game?
  •  Anything else that comes in your mind!

You’re absolutely right, I’m working on a new version of the game with better controls.

Thank you for trying it out!

Thank you! I’m glad you liked it :)

I’m glad you liked it.

The precision controls might get a bit hard at some points, I think changing the levels’ design will take care of that, so that the player is more focused on solving puzzles than controlling the mouse.

Thank you :) 

Thank you so much :)

I’m not an artist so I just used free arts from the internet. I created some of the GFX by myself and I agree they need some improvements.

I’m glad you liked it :)

Thank you, I’m glad you liked it! It makes sense, I’ll probably make it smaller.

Looks nice! Looking forward to it

Great Game! I love the idea and the power-up system. A bit hard after wave 3 but still nice!

Thank you :)

Yes I totally agree with you regarding the UI.It needs serious improvements. Thank you for your feedback, I’m glad you liked it :)

I tried to teach the basic mechanic of the game in the main menu, but I understand it needs more work. I’m glad you liked it! Thank you for your feedback!

I'm trying to make levels more challenging and more puzzle-based and the idea of having different surfaces is definitely going to help. Thank you :) 

Thank you so much, your feedbacks means a lot :)

You are right about the puzzles, we are thinking about adding more challenges that requires player to "think more" rather than just be "fast".