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A member registered Nov 12, 2016 · View creator page →

Creator of

Recent community posts

Oh noo 🙈

Fun name/idea, lovely mechanics and a complete game loop! Fleshed out game (as always by CandyAndCarmel). :)

Nice, you managed to update it just in time! I like the concept, you could have added a timer to try to finish it as quick as possible. :)

Very interesting mechanic, hooked me and took some time to finish, especially the last two levels! I couldn't get more than two and one stars in those two, respectively. Is it based on anything existing? Reminds me of something but can't recall really.

Cosy game, lovely music. Although playback freezes for some reason, can't tell why. 🤔

Wish you had more time, idea sounds really interesting! ❤

Tiny cute, I like jump spin :). Same as others, make sure to use offscreen component with destroy on all your objects to prevent them piling up and tank the performance (if you haven't already).

offscreen({ destroy: true }),

It's very addictive. Controls are perfect, made it a real bee simulator. Realized how hard it is to be a bee.

Nice. Does the boss die? Also, make sure to use offscreen component with destroy option for all bullets:

offscreen({ destroy: true }),

It will destroy them offscreen so objects don't pile up and tax performance gradually.

Very smooth gameplay! Regarding the optimization, make sure to use offscreen omponent with destroy for bullets:

offscreen({ destroy: true }),

And coins could use hide option, to not be rendered outside of view (although might need to play with distance option as well cause of magnet ability, default is 200):

offscreen({ hide: true }),

Also, you should add tags to your objects and use collisionIgnore option for their area components and ignore all the objects that don't need collision to be checked with. E.g. for bullet obj:

add([
  ...,
  offscreen({ destroy: true }),
  area({ collisionIgnore: ["bullet", "flower", "player"] }), // including itself   
  "bullet", // tag
]);

(Lastly, consider pausing the spider spawn when in ability picker :))

Great job! <3 :)

Perfect! This game would benefit from locked cursor, as I click frantically I click outside of the game activating the other tabs or some more dangerous actions.. xD

onClick(() => setCursorLocked(true))

However, besides that you would have to listen for onMouseMove second param delta to add to and clamp pos (first param) to screen size, saved to custom variable or cursor obj and use that for the bee arrow pointing towards instead as well.

But it's fun and very nice game!

Interesting execution of platforms placing mechanic. :) Also, I think you are checking exactly for 3 seeds collected, instead of >= 3. Because in the first level you can skip placing one platform and collect 6 seeds, which will claim "not enough seeds collected" on trying to place a platform. Also you could enable placing them by click as well, as you move them with a mouse. It's also slightly too slow/low, jumping/gravity. Although might be an FPS issue? Good job though! :)

"It's dangerous to go alone! Take this."

flowy
KABLOOM!

(1 edit)

Also forgot to say "ohhi" from Mark:
Mark

KAPLAY

Jammers using KAPLAY to take on the KAPLAY Challenge are welcome on our Discord server! You can get #help with your code or any jam related help in #game-jams channel, whether it's about ideas, art, or etc.

If you are new to game dev, KAPLAY is very easy to learn/understand and it's just fun on top! You can learn more on the website and in the docs. There are also a lot of examples to get started from! 😊

Ohno.. Rice in peace!

Thank youuu :)

Thank youuu and congrats to everyone 😍

I'm the winner at last! I had many 4 mushroms attempts, all failing on the cloud spawning on me in the right area. I knew I had to avoid it if clouds are not already on screen to prevent that, but sometimes it was not just possible and had to turn there. Altho, the main key to success was not playing it at 2am. 😁 I like the drop pickup sound, I swear the same sound is in the menu in The Simpsons: Hit & Run, hehe.

Thank you, it was me (Misanthrope)! Yeah, I have planned so much! But no time sadly. At least I improved existing stuff like egg progressbar and heart giving. Veeery nice people joining. :)

Very fun game(s), got my heart racing! Great job overall. <3

Heh, thank you! You might be onto something there :).

(1 edit)

Ty! Just give egg some love :). Will add progressbar, but it will take some time till it hatches. I will ping on Discord when it's about to

Hehe, exactly <3

Just a few. Sadly not enough time to add more activities around, also had to prioritize sync fixes. Gotta add progress for egg too, will ping on DC when it's about to hatch. Ty for playing :).

It's me! I promised you on DC I'll beat your game, as the last time with Witch ^^. I will, can't get the last one, heh. Nice challenge as always!

Yeaaah, this was perfect! The priest cutscenes haha, love it. Last 4 levels I was like 1 heart the whole time! There was kinda a bean snake too, lol.

Thank youu Ghost(in)y <3, yeah, needs more stuff to play around with, soo much was planned, soo little time :)