Oh noo 🙈
imaginary
Creator of
Recent community posts
Very smooth gameplay! Regarding the optimization, make sure to use offscreen omponent with destroy for bullets:
offscreen({ destroy: true }),
And coins could use hide option, to not be rendered outside of view (although might need to play with distance option as well cause of magnet ability, default is 200):
offscreen({ hide: true }),
Also, you should add tags to your objects and use collisionIgnore option for their area components and ignore all the objects that don't need collision to be checked with. E.g. for bullet obj:
add([ ..., offscreen({ destroy: true }), area({ collisionIgnore: ["bullet", "flower", "player"] }), // including itself "bullet", // tag ]);
(Lastly, consider pausing the spider spawn when in ability picker :))
Great job! <3 :)
Perfect! This game would benefit from locked cursor, as I click frantically I click outside of the game activating the other tabs or some more dangerous actions.. xD
onClick(() => setCursorLocked(true))
However, besides that you would have to listen for onMouseMove second param delta to add to and clamp pos (first param) to screen size, saved to custom variable or cursor obj and use that for the bee arrow pointing towards instead as well.
But it's fun and very nice game!
Interesting execution of platforms placing mechanic. :) Also, I think you are checking exactly for 3 seeds collected, instead of >= 3. Because in the first level you can skip placing one platform and collect 6 seeds, which will claim "not enough seeds collected" on trying to place a platform. Also you could enable placing them by click as well, as you move them with a mouse. It's also slightly too slow/low, jumping/gravity. Although might be an FPS issue? Good job though! :)
Jammers using KAPLAY to take on the KAPLAY Challenge are welcome on our Discord server! You can get #help with your code or any jam related help in #game-jams channel, whether it's about ideas, art, or etc.
If you are new to game dev, KAPLAY is very easy to learn/understand and it's just fun on top! You can learn more on the website and in the docs. There are also a lot of examples to get started from! 😊
I'm the winner at last! I had many 4 mushroms attempts, all failing on the cloud spawning on me in the right area. I knew I had to avoid it if clouds are not already on screen to prevent that, but sometimes it was not just possible and had to turn there. Altho, the main key to success was not playing it at 2am. 😁 I like the drop pickup sound, I swear the same sound is in the menu in The Simpsons: Hit & Run, hehe.