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ImABigNerd

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A member registered Jul 07, 2023 · View creator page →

Creator of

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Creative and fun! I think it could use some balancing going forward, I lost because I was only getting one type of tape, but passed on the next attempt. It was a very creative take on looping and I enjoyed it!

So cute! Love the art and a really good product for 24 hours' work. Creative take on the theme.

Music fits the theme well, I had a little difficulty seeing what was on the screen. However if I used the browser zoom that sorted it right out.

I also particularly like the explosions.

A good little game, great submission, well done!

Go Go Godot gang.

Great work on your submission.

I love a paternoster elevator. I nearly got to go on one in real life but it was CLOSED whole time I was there : (. This game was a very cathartic experience. 
I think the controls might be a little bit easier to pick up if they were a forward and backwards rather than next to each other.

I also liked that the elevators are out of sync, that's a good balance features: Made feel nice and chaotic without being unfair. I got 80 passengers

A great effort, well done!

Good game

Yeah I definitely have wanted to be a rat, many times. 

Way cute art, love that your rocket is a carrot! A bit tricky to steer but that's my only critique. 

Fun! Definitely captures that old-school NES kind of vibe, especially the soundtrack choice and textures. 

Cool little puzzler! A great start.

Cool idea, well done!

Really cool concept and theming. 

It's clear Iots of thought has gone into this, interesting and diverse mechanics, definitely felt like a complete little story. Really well done!

Good work on your submission!

I liked the setup level at the start, a nice level to get used to the controls and setup some story.
The peaceful music stopped me rage quitting on some of the harder levels lol.

I think it would be nice to be able to see what your clone's next action is going to be. (especially for the bridge level although it was very satisfying when I got it.)

A really good puzzle game. Well Done!

Feels like the very start of a fun game, the combo of aesthetic/writing/tone is really promising and enjoyable. 

Five stars for creativity! The ring mechanic is unique and smoothly animated, really cool idea. Thanks for the game, I loved playing. 

Super sweet art style! Like the other commenters, I also didn't quite understand what to do- pressing/holding space after I 'built up strength' seemed to let the chicken go half the time. I did manage to catch one though! And the old-school Pokemon look is a good combo with the premise. Thanks for the game :) 

Love the western theme! (Biased)

Great work, on this submission. The music and graphics fit the gameplay well. I particularly like the whirling the lasso animation.

I think I would have liked to be able to grab the money bags with the lasso, as opposed to having to wait for the bad guy to grab it. I think that could add some more strategy to this game.

I also enjoyed the later on levels, with the upgrades and the larger groups of enemies it's very satisfying to swoop up A whole posse of no good baddies all at once.

Great job!

Brilliant! Really good take on snake and trickier than it looks, I'm impressed by the number of levels you managed to make.

Love it! Especially the 'bouncy' cube animation. Amazing for a weekend. A suggestion for another feature to add if you develop the game further would be being able to redo just the latest ghost you placed, instead of starting again. Thanks for the game!

Really great game, I liked the music keeping the tempo up. I would have liked to be able to pan the camera somehow, I keep running into asteroids that appeared out of nowhere. with some practice it stopped happening but I feel it would give me more situational awareness.
I enjoyed this take on the theme. I was constantly making moment to moment decision about whether to prioritise moving my current focus towards the M.O.L.E or to get what I can from it and move onto another one. A really well put together game.With the gem asteroids appearing to take my focus off whatever I'm doing to get it as large as possible was also an excellent touch and mixed up the gameplay.
Really well done, I'm very impressed by the great gameplay loop you've created.

That's great, Good work on getting it done in the 48 hours.

The controls could be a bit tighter, it sometimes felt like I was getting stuck on nothing.
Not to say that it at all stopped my enjoyment, this was a great little game. I'm, very impressed, this was a lot of fun.

Well done on getting your game in!

Tricky and cheesy, I adore the art style, particularly like the turing tower, it adds a lot to the atmosphere.

A cute, fun, and challenging platformer.

Well done!

Very solid little puzzles, satisfying to the end. I found myself clicking and dragging the blocks instead of clicking to pick up and put down, otherwise very self-explanatory and easy to pick up. 

Looks great, sounds great, well done!

A fun game, my best score was 3000.
I'm not sure what was doing damage to me sometimes so there might need to be some extra visual clarity,
I liked how there was an opportunity to recover some health. It made it a lot more fair when I lost some health to something I felt I couldn't avoid.
Great little game, Well done!

A real cute game, like some others have mentioned there isn't too much to the gameplay but I was having a good time because of the music and artwork.
I didn't read the description till after I had been playing for a while so I had a good laugh when I saw the alien.

Great effort and well done!

This looks amazing, I'm particularly impressed by the quantity and quality of your levels. 

There were a couple of difficulty spikes. I had to go back to level 4 after figuring out the splitting mechanic in the following level for example.

You take this mechanic a lot further than I would have expected possible in a game jam.

I also liked the bonus challenges in each level it makes the games feel above and beyond.

Impressive work and well polished!

Incredible opening, that was so far beyond what I'd expect for being able to be finished during a Jam, well done.

There is a little bit on jankeyness but I didn't feel I could just cheese any of the puzzles so that's some good design and testing. I'm very impressed overall,
I particularly liked all the variety goblin builds available.

This was a really good effort, well done!

My clue is that you can stand on all the furniture except for the dollhouse. Thank you for your feedback : ) 

I took a couple of attempts and got my score down. The timer adds some good replay value.
I spent a while trying to get in the bathtub lol.

Level 1: 16 seconds
Level 2: 25 seconds

A solid foundation, it's an impressive character controller, with some nicely implemented pathfinding. Well done.

Great little story. I know what I'd be getting up too if I could summon high speed Glizzys out of my staff. It's a little confusing that it says game over if you win or lose but makes sense in the story. I'd love to see the expanded cannon of the Glizzy Galaxy in a sequel. Great Job! 

Loved hanging out with my flock of ducks. Really satisfying to gather a horde, which does protects you while you charge at a hunter and annihilate a hunter with overwhelming quantities of bird strikes. When a hoard gets really large it can fell like your revive range is a little small when in order to pickup fallen allies you need to have a hunter inside of the flock, so increasing the pickup range with flock size could make it feel like an exponential power growth.

Exceptional work from this team, well done!

Very fun game, not exceptionally well balanced, I got 8k meat before my game crashed. Pretty top notch all around, addicting and attractive. It's like a tower defence but more spammy, all my rats are good boys and girls, defending me while I ponder my orb.

Good Job!

My highscore is 1160. Really exceptional Sounds and animations, I particularly like the laser eye tower. Maybe an option to allow you to restore some hearts at your campfire would give a reason to leave some path open to your campfire as currently there isn't a reason to not surround it with an impenetrable defence and just circle around the outside. Enemy variety could make the game more interesting if you were suddenly stuck with a slow character that couldn't as easily outrun the bullets would spice the gameplay up.

Great job on putting such a cohesive experience together!

The player character is great, cute animations when driving and falling, adding an animation while they're pushing is the only state that feels like it's missing. Good job!

Forgot to mention great job on the UI it's clear and the transitions are great!

Great work on the visuals the telegraphing of the snake's entry is particularly good, some really good squash and stretch. The snakes themselves are also excellently done, with the screenshake and the particles whooshing past at incredible speed is really effective for making them feel like they're going to do more than just take a bite out of you. 

The first level is a great sort of tutorial introducing to the ways the snakes can come in from the sides as well as a group taking out a bunch of bites at once.

I think the second level is the hardest, it can be a little unclear where snakes are going to be when there are multiple attacks being telegraphed in the same place, as the snakes can cover up the indicators for where the next one is going to be. 

I think the music is a great fit and I was jamming along to it while playing the levels, at it feels thematically in line with the goofy looking snakes.

Well done!

I was doing the same thing, almost to my detriment when I couldn't move out of the way of a snake until the next beat.

Making things rotate in the right spot is always tricky, it's quite satisfying to zoom upwards in the level. There isn't much of a game here yet but you've laid a good framework and getting those first elements to interact is a great stride in the right direction. I look forward to your next years submission and good job on your speedy efforts this year!