Yeah, that's actually a great idea on particles. I am also thinking on planets or kind of solar system style of configurations in background. There is definitely a ton of direction to improve.
Yeah, for that confusion case and limited time we all have for perception there is a walkthrough youtube video now. Definitely wanted things to be cryptic and engaging and not obvous from the start, but if there is a wish to see it full and fast - there is such an option!
Beautiful artstyle. And it's sometimes interesting to look at this kind of simple RPG systems, like defeat one enemy = increase strength, and strength is kind of all there is. Maybe too much impressed by Gothic remake, but here it is actually works - 2 fights, but I felt progression!
Enjoyed movement a lot. Crisp clear visuals. And I did enjoy how hard it was, but still kind of wished for some checkpoints(reminds be of Silksong platforming experiences...). Though definitely worth finishing and challenging yourself.
At it's best there's a cool flow to the motion in that game. Pixelated 3d graphics is also nice. But unfortunately I was not able to understand the RMB ability and use it to my advantage. Maybe just my bad here.
That's a very nice game with cool progressions, ui and visuals. But just maybe a little bit color noisy and hard to start. But the amount of content and diversity is still very respectable.
Great game. Art style, music. Also just very funny at times. Had some technical problems though, like text not appearing for items. Overall, though, don't see that as a serious issue here.
Loved the feeling of speed, engine sound, environment. Yet cars on the road seemed a little bit out of context and traffic cones collisions are irritating.