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iLoled

11
Posts
A member registered Apr 12, 2020

Recent community posts

Oopsie

(2 edits)

Also, I understand how you use crypto for trade and botfarm for upgrades. But it makes little to no sense IRL. You expect crypto to be kept and botfarm computers to be sold to Cozy Bears, Lol. Because who's in his sane mind will sell his old rig together with his wallet? Or even how do you lose half of your botfarm by just installing software? Did old poor Core2Duo simply melted in process of installing KoboldAI?

What makes sense is to make botrig just usual resource to buy with Bitcoins (you'll finally get outside of useless coins<->chars loop) and make hackers sell branded Altcoins instead. And use this Altcoins to unlock and upgrade (hack) games, computers and programs. With final upgrade "Hack 2dio.itch.io - now every clickerhacker player is also playing clickerhacker in background".

This way you can implement not only reset, but different types of resets "botfarm only" - "botfarms and bot upgrades" - "botfarms and upgrades and game access" depending on whom you sell to, Fancy Bear or Cozy Bear or Panda Bear. Different types of upgrades - and maybe even different play styles like Quantity vs Quality.

Seems to me, you have memory (object) leakage in "double char" green char effects. If spawned enough, you can even archive "AFK" effect by just turbo clicking.

It's most likely about culling. Options like glDisable(GL_CULL_FACE); might do the trick. It's if you actually want to support something as old as GeForce 2**\3**, Intel HD 3000 and Radeon HD 4***. I wouldn't complain if you don't.

I tried the game from my office PC (Ryzen 2600 + GeForce 210 GS) and it went totally out of hand. Good thing nVidia driver didn't fall due to GLES3 usage (as it usually does in Unity\Godot games). But old GPU users still has to suffer. And oh we surely do! 

It didn't even take 20 minutes... I guess, it's better than some other clickers "You need 1e6 times more clicks to advance. Work, slave!"

I wish there were mouse only mode

Yeah, you never know where will you find another clicker =\

You would never guess where will you find another clicker...

Hint: Try Pause-Resume your darn-slow research. 

Ugh, bugs.  If you kill bat with healing number by thorns damage, ui locks, preventing you from progressing any further.

But why? There's Animation class for action sequences. (Check it out, in Animation there's almost any action possible.) And AnimationTree class for FSM with better (C++) performance and many other options. And both visual and gd code edition supported.