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illusionistlynx

7
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A member registered Feb 16, 2022

Recent community posts

Thanks for testing! I will shoot you a message with what I'm trying to accomplish if I don't find another way to do it, possibly without passing a variable.

Any chance this can be updated for MZ? I'm trying to figure out how I can use a Variable in a Plugin Command, which it turns out is very hard to do... This would be so helpful though.

Excellent game! I'm trying to do something similar with RPG Maker MZ and the Tomoaky Jump plugin. Any chance you can enlighten me on how you implemented the ability to jump through a tile and then land on it? I have not been able to figure that out yet!

Thank you for reaching out! While I was able to get the font used in your demo to work everywhere, I still cannot get my own font to work. The issue was that the letters.txt file from the demo had an extra character (specifically @) on the end which your default set of Symbol characters that gets auto-filled does not. After I added that it worked like a charm. I'm going to message you on Patreon for a non-public way to share the test project with my font.

Unfortunately I cannot get any fonts to show up properly outside of your demo. Even when I created a 100% new project and only added the Book plugin plus this one the text appears incorrectly. I'm totally stumped as to why it's working in the demo other than it using an old version of the plugin. Any ideas?

Must be something with the resize tool on lospec. If I instead use Dragonbones scale setting to set the size in RPG maker all the animations look perfect no matter what I do. That Pixel Perfect setting really is amazing. Exactly what I needed to maintain that perfect upscale. Now I just need to fix blurry fonts and remove the outlines...

I have been testing with Dragonbones animated sprites in my MZ game and noticed that when the Pixel Perfect is enabled it causes the animations to become jerky and move the character frequently a small amount along the x and/or y axis. So far I have only noticed this on some pixel art but not others. I took one sprite and tested base size (48x48), 2x, 3x and 4x. Only the 3x glitched, and then I tested another 3x which also glitched. Just wanted to bring this up since I noticed it.