Yeah I use Krita! The shading dots I use are a default brush (Screentones Regular I believe?) It should just be under the textures tab in the brushes. The paper texture is just a free to use image I found online ages ago. I just set it as an overlay or multiply layer over stuff. I don't really remember where I found it exactly
ILikeOrcs
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There is not currently a fatal ending to Jer's scene. I'm thinking there will *possibly* be a way to get him to digest you toward the actual end of the game(I'm thinking the game's structure will work like phases or chapters where each time you hangout with someone it progresses to the next phase of the night/time passes and the party progresses). I also personally think he's the *last* person to intentionally or unintentionally digest the MC/player and I think he's very upfront about caring about consent and for his prey to really want it. I also believe in his scene he has dialogue where he says he doesn't really wanna gain weight, but does occasionally bulk to work off later and get more muscle.
Ollie does not currently have a playable scene so that would be why. He just has a little bit of dialogue to give ppl kind of an introduction to the character while I work on making his scene :) He's lined up to be the next major update though. Sadly I cannot say when that will be released since I haven't had a whole lot of free time to work on the game.
I have yet to add any *graphic* disposal with the player as prey, but there's plenty of little lines of dialogue here and there that mention/elude to if you get digested you'll end up down the toilet. Once the game is more finished I'll likely make *slightly* graphic game over screens/mini scenes that are a little more explicit in what's happening. It's not currently super high on the list though cause my priority is getting the major things in the game finished first(i.e. the main scenes and the storylines etc). I'm hoping to go back once I've got more of the main game finished and add little details like disposal scenes post-gameover etc.
I think the file is still available in the original post on my Patreon page, but other than that there's not really anywhere to get that version. It didn't include any extra artwork or anything, it went about the same as the scene does currently, it's just Jeremy decides he doesn't want to let you out(which some players and I agreed didn't fit with his character very well).
The main reason for that is because this is still very very early in development. I'd love to add all the little bits and bobs for scenes and scene endings like that, but it also means a lot more effort on my part. Since I'm doing the coding, writing, and art work all on my own I wanted to focus on getting at least the main part of things done before I go back and add all the little details like that. I'm having enough trouble trying to find the time to work on the normal update stuff as is and I would like to get back into updating the game more regularly-- I've kinda put the project on hiatus for now since my day job has been kicking my ass and taking up all of my time and energy, so time is already a rare commodity for me.
There will potentially be a fatal ending with him toward the actual end of the game, but given how he's been characterized so far it just doesn't make any kind of sense that he'd digest the player on a whim or by accident. I'm thinking maybe there'll be an ending where you can convince him to digest you at the end of the night or something like that.
Personally I'm not a huge fan of my own characters being in scenarios outside of their preferences, so I wouldn't count on being able to eat a lot of the preds at the party unfortunately. I do plan for some characters(some that have yet to be introduced) to be switches, so their scenes will likely have the option to either eat them or be eaten by them. No matter what, there will definitely be more scenes with the player as pred in future updates though!
I'm still working on getting the next update finished. It's taking me a lot longer mainly because I've been getting more hours at my day job, so that means less time to work on this.
As for unwilling vore, we'll see. Given the premise that I'm working with it's implied(and I think also stated explicitly in dialogue) that nobody at the party will do anything without consent. I could see maybe a few scenarios where unwilling/unaware vore might work, but I can't guarantee it.
I'm glad you're enjoying the game so far! I'd say you're pretty close on Ollie's personality, though I'd amend that in my head I'm thinking he's less of a "thinks of you only as food" kinda guy and more of a "only thinks of food all the time and as such anything he sees is automatically labelled as food in his mind" kinda guy haha. A lot less cruel and a lot more big, dumb, and constantly hungry <.<
At the moment I'm not really 100% sure about any definite direction the game will take. For now, it's simply going to be essentially a bunch of different playable scenes and(assuming you survive if you get eaten) being able to get through to different "stages" of the party.
Essentially, eventually playing through a scene will progress time at the party and you'll find the house in a different state where the party has progressed a bit(characters will likely be moved around to new locations, some new characters might be added, stuff like that). For now I'm hoping to get the party to have 3 "stages", the third of which will conclude in an ending depending on how you spent your time.
As for how complex I will get with ending variation.... I'm probably gonna try to keep it fairly simple as I'm still relatively new to this and I don't want to get too ambitious too quickly. I see the most complicated I will get atm as having certain characters not show up if they end up getting eaten (either by the player or by another character). For example, I am currently planning for (Spoiler alert) if you don't tell Will to leave Duncan alone(and you don't eat and digest him), Duncan doesn't make it through the first stage of the party(Will might have a bit more bulk to work off in that case <.<) and assuming he is saved from any subsequent attempts at being consumed, he will be present in some way in some endings. Of course, if he ends up getting churned at any point he will be missing in the end.
This is all, of course, dependent on things actually going to plan. I really can't guarantee anything at the moment considering how early on in development I am, and how little experience I have doing this.
It's also possible that once I am finished with this project I may move onto new projects that are more complex or story focused. I'm not really sure.
I'm still very much a novice when it comes to game development, so I'm glad you enjoyed Will's minigame(I'm thinking that maybe in a future update I'll try to get the ships to spawn in random locations cause tbh rn they only spawn in certain places cause I couldn't figure out how to do it randomly)! I'm also relieved that you found Duncan's scene hot! I'm not much into the pred side of vore myself, so I was worried I wouldn't be able to quite do it justice.
