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A member registered Jun 13, 2016

Recent community posts


This is dainty and it deserved to be fully developed on mobile platforms!

The game is nicely crafted and the artistic direction has character.

Yet, it is a game which is sometimes mimicking, you can feel some influences too much (hello Midona), and both the scenario and the colours system lack some wit. I believe you took the Plutchik wheel as a reference? It should remain a ref, not a pattern to stick with.

Cool trailer also, well organised!

The game really is beautiful, it is poetic and it actully tells (/"tales") a lot! :)
I had some camera issues, but still it was a good experience :)
Keep up the good work guys!

"Attention Whore Simulator"
Couldn't play the game in a proper way but the concept is utterly awesome in itself! :D


Great game actually! The neon lights system is pretty cool and smart. I didn't feel any tension with the character though, maybe he should disagree, be afraid or get angry. English at least plz :)

The level design is pretty cool also, with a good pace: some irony in the beginning, rotating things, a puzzle on several walls and this awesome part where you can see your objectives as well as the monster. Had some funny moments (and some issues with the camera). I hope the monster's gonna be improved though (animation and rounds) :) And why not two of them? :D

Also, maybe some corridors are too squarish and empty but I think you guys already planned to make it more lively. As for the artistic direction, go get to the bottom of it! :)
Nice demo version, pretty clean! Well done.

Great ideas, still time to fix a few things and create some others. Looking forward to playing the full version!