Nice game, I like it ) Especially the art and UX - pretty good.
ildarin
Creator of
Recent community posts
I love the game idea, its is genious. Art is also awesome, really great. Sad it is gay, because I am not gay =)
Some criticism and reflectoon btw. The controls feels clumsy and it's not clear how to play. As I understood - because game maden on MUGEN and this why you have to adjust the gameplay to the engine's features. Feel you just press a key to start an animation, no such gameplay deepth as usual fighting game with evading, blocking, rock/scissors mechanics and so on.
Some times I thinking how sex can be turned into nice deep gameplay instead of violence, as gamedesign concept. Best Im done myself is a card collective game (not presented here, similar to Furoticon, but PC game). But still thinking how sex can be done as gameplay. Not just showing art and animation after violence part, but organically integrate sex into the gameplay. Your game is a good example of this.
I don't know how wide your capabilities are as a developer on MUGEN with its limitations, so I won't go into detail about the possible mechanics. I just wanted to say that I appreciate your work.
Oh, I get it, there are little white text button "monsters" in the main menu. It is hard to memorize all the monsters and their weaknesses to elements. Game has lack of monster elemental special indicating during gameplay. Like, icons for weakness and attack type above the enemy or "effective", "not effective" like in pokemon game, so player can learn this during gameplay. And understand different weapon reason also.
2 times in a row died on mushroms, when they are suddenly becomes almost invulnerable and deals much much more damage, didnt understand - what I did wrong? Zero problems before this stage (after the dungeons, on grass), was pretty easy.
Very nice game btw, especially in the hero building part. Interesting items, abilities, weapon mechanics.
But battle mechanics are not good enough, for my tastes. It is hard to understand - what's happening on the screen. The playing field is too small, too many special effects, important actions has same visual accent as others, wich makes game visualy mess. Player hitbox is hard to understand. With this type of close view (aka fighting game) - combat mechanic is too easy - just hold the button; usually fighting type games and other slashers pays more attention on players combo, block, dash and other input-related fighting mechanics. While bullet-evading games (like this is) - makes characters much smaller to let more space (and visual accent) for bullets and "red-circles". In this game, the character is drawn in low-resolution pixel art, which makes each pixel is 100x100, which doesn't look very good. Also character moves slow (without upgrades) and this is also feels and looks bad (if aproximate character size to its moving - speed is about 0.3m/s, people walks 5 times faster).
No man, its a bug. Traded max health for money and get 0 max health I think (from rnd free buy). And then, when % is calculating - dividing by zero gives nan in hp bar ui (NaN). (I buy rnd for free, then close shop and health become "nan", then loose)
Game is pretty nice btw. But lack of different weapons and strategies, At the atart at least, im only run 2 times.
I am from ru and used https://github.com/bol-van/zapret to access youtube (goverment censores and block many sites) while playing, this may cause problem. Chrome, win10, 6gb RAM. Also extensions adblock and https://chromewebstore.google.com/detail/%D0%BE%D0%B1%D1%85%D0%BE%D0%B4-%D0%B1%D... (also anti-censorship). Thats all.
Big thank you for reply, I really appreciate it!
Most skills I added just to cover maximum game mechanics, with unique behavior for every of them.
I am not sure about mouse moving mechanic and thinking to change it on wasd, but this will lower max skills count to 6. (Mouse,q,e,r,f) Also, Im thinking about combo with different skills; adding hold key alternatives for abilities and combos with it (hold to big fireball). May be even change game tittle after this changes.
You right, beam is strong only when its upgraded. Different terrain changes speed, it's barely noticeable.






