itch.io Spring Selects Series A
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

IkaRisu

2
Posts
12
Followers
3
Following
A member registered Oct 09, 2016 · View creator page →

Creator of

Recent community posts

Looks great, but is pretty much unplayable on a keyboard layout that is not qwerty - I am on qwertz, so y and z are swapped. Please, either bind Z to Y also, or add key rebinding.
- started it a second time, and noticed that you do have controller support! I would add that to description!

Some thoughts: I would put the main HUD at the top - as a player in a vertical scrolling shmup, you tend to look where the enemies are coming from, which is usually the top. Having to constantly glance down, disturbs the flow atm.

The energy especially ran out more often than I would think it would, and it was hard to gauge how much energy I had left, specifically when flying. A hud element showing the energy directly at the players location could solve that. Edit: now I noticed there IS a bar for the energy at the players position. It is way too small though, so hard to notice.

I had a few instances, where I was hit by things without knowing what actually hit me. I identified two instances of this: the first being the hatch that spawns walkers, while I was above the hatch. The second being projectiles of enemies when I was very close. Both of these instances are usually avoided in Shmups by having a zone around the player, where enemies will not spawn and enemies will not shoot.

I'll give the demo some more playtime in the future and add anything else that I think sticks out. :)

@TeamKwaKwa you are correct, the level design for this version is very incomplete. I just did not have enough time in these 48 hours for a better setup. Expect a more complete level with greater variety in future versions. I literary uploaded this build 2 minutes before the deadline. :)