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iinfernalmachine

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A member registered Mar 01, 2020

Recent community posts

Thanks for the quick reply.  I don't know if others have also had this problem.  I guess that the free roam aspect of the game means that certain earlier choices might lead to this problem, while many others will never encounter it.

I've read most of the exchanges in this thread, and it seems as though the early game is considered mostly finished.  But I've run into some other issues early on that I thought I should mention, if you don't mind.

1.  There are still "more to come" placeholders for the chat with  Eve in her room. Also for Heather in the college cafeteria. (I'm sure you knew that already.)

2. In my last playthrough, MC's daily activities quickly left Kevin's advice far behind.  I was already tutoring in the library while he was suggesting to try things I'd already been doing for weeks.  Since some activities are gated by his advice, that's both jarring plot-wise, but also an accident waiting to happen code-wise. A concrete example: stepsister has you using makeup long before Kevin suggests it to you while you're actually wearing it,

3. There's something off about the  way underwear and its possible absence is handled. Once MC can  leave the house in female clothing, it becomes possible to leave home without underwear or a bra.  That's good because the MC is trying to raise a lot of money which requires slutty behavior. Someone earlier brought up the idea that the bending over etc would be even better if player could omit panties and game would show that and reward that even more.

But, currently, that's not only not happening, but several of the main NPCs actually tell you to stop wearing boy's underwear when you are actually wearing no underwear at all and are in female outerwear.  And then you have whole scenes with your stepsister arriving at the coffee shop to make you buy panties to continue working.  It's really irritating, but it does suggest that going commando needs to be a higher level of clothing state (ie boxers < panties < commando).  At the moment, the game-logic doesn't recognize the "commando" state exists at all. And maybe there might need to be a stricter check on all clothing worn when leaving the house until the depravity amount is high enough.

I know you are focusing on the late-game these days, but I thought it best to mention these earlier issues also.

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I've encountered a serious, possibly game-ending, bug with the backpack.  First, when you have bought it and are in the wardrobe at home, there is no way to assign an outfit to the backpack. In the Clothes tab, Pick Outfit gives the yes/no prompt to select outfit, and choosing yes gives the instruction to click on an outfit. But no matter which outfit you pick and whether you click once or twice on it, if you later click on the backpack in a bathroom it says it's changing outfit, but then reports the backpack is empty. At least it leaves you in what you were just wearing.

But wait, there's more! Not only does the assigning thing not work, but simply owning the backpack breaks the functionality of the Clothes tab in the Wardrobe. The only outfits I can choose are the night robe, the maid costume, and the gym wear.  I can't put on anything else, because game just ignores any other choices. (This only happens in Clothes - everything works fine in Shoes, etc.) The only way to change to other outfits is in the Quick Change section of Wardrobe. So if you haven't yet saved it in one of the QC Outfits, you'll never be able to wear it.

This is with  the Win 5-21 version, but the exact same thing occurred in the 1-9-alpha on a different save file & run. Both downloaded here at itch. These runs were both from the very start, not skipping ahead to change or Alex Corp.

It's especially annoying since the game keeps nagging you to buy the backpack, and then immediately breaks when you do.

Thanks.  Have enjoyed this game over the years quite a bit.