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ihoponyou

8
Posts
1
Followers
6
Following
A member registered Aug 16, 2024 · View creator page →

Creator of

Recent community posts

+ cute pixel art
- platform collisions are somewhat unintuitive (maybe remove the grass on the sides that aren't collidable)
+ very clever use of both themes
~ some more sounds would be nice (reloading/bolt cycling while the hunter is aiming, sniffing while smelling)

+ interesting concept
+ hud makes most mechanics intuitive
+ graphics all around (ui elements, sprites, textures) are super cool
- a lil buggy (player's beams still fire while dead, enemies can beam you while out of their arc)
~ would be nice to be able to zoom out

actually pretty fun! i like how you bounce off of stuff instead of just resetting the level. nice taste in assets btw ;)

cool concept but i felt like i was just guessing which buttons to press. soundtrack is cool

big fan of the concept but the rope loop closing feels a bit inconsistent, so maybe the loop-closing upgrade could be a base mechanic or the enemies could be a little slower

reminds me of the original hour of code lessons but with limited blocks. some audio feedback (e.g. a "click" when you connect blocks) would go a long way :)

also the player sprite is really funny idk why

feels nice to play and looks great

cool interpretation of the theme but gameplay feels a little janky:
- characters resetting to initial positions feels unintuitive and a bit frustrating
- sometimes next level loads even if the red guy isn't dead
- got softlocked on level 3
nice artstyle though (reminds me of YOMI HUSTLE)